Fighter
Base Class: Fighter

The poisoner is someone who wasn’t strong enough on there own, to be able to match enemy’s strengh they have adapted to using poisons varius ways during battle.

Poison sting’s

Starting at 3rd level, you have gained the ability to craft different types of poisons. After each long rest you can craft 1+your proficiency doses of poisons. Whenever you gain this feature chose two types of poisons from the following list, you gain aditional poisons at different levels:

 

Posions known:

Fighter level

3rd: 2

7th: 3

10th:4

15th: 5 

Poison of the black widow

This poisons extracted from one of the most venomes  incects, the poison made from them results in internal damages. Injecting/slashing someone whith this poison causes the target to experience pain. They have to make a constitution saving throw ( DC equal to 8 + your proficiency bonus + your Dexterity modifier), if they fail they have to take 3d8 poison  damage and be poisoned until the end of there next turn, if they succeed on the saving throw they take half damage and are not poisoned ( damage increases at: 7th level - 4d8, 10th - 5d8, 15th- 6d8)

Poison of the Blister beetles

When you inject this poison into a target they have to make a constetution saving throw  ( DC equal to 8 + your proficiency bonus + your Dexterity modifier) or blisters start aprearing all over there body. On the start of the targets turn the blisters burst spraying an acidic substence all around. Everyone whithin 5 feet of the target has to make a dexterety saving throw or take 2d6 acid damage ( the target automaticly fails this save) the damage is incresed ( 3d6 at 7th, 4d6 at 10th, 5d6 at 15th)

Poison of the Oriental Wasp

This poison causes  the target thats injected/slashed with  it to experience excruciating  pain. Whenever a targets injected this poison they have to make a constetution  saving throw ( DC equal to 8 + your proficiency bonus + your Dexterity modifier) or be incapasitated until the start of your next turn.

Poison of the Tse Tse fly

Injecting someone whit this poison makes the dizzy and disoriented. After injecting someone they have to make a constitution saving throw  ( DC equal to 8 + your proficiency bonus + your Dexterity modifier), if they fail the saving throw there movement is halfed, they have disatvantage on saving throws and attack rolls. At the start of there turn they can make a constitution saving throw to end the effect.

 

Posion of the Tarantula hawk

Injecting someone whit this poison makes the target paralyzed. When you inject a target they have to make a constitution  ( DC equal to 8 + your proficiency bonus + your Dexterity modifier)   saving throw or become paralyzed until the start of your next turn.

Potient poisoning

Starting at 7th level your poisons have become more potient. Your poisons ignores resistance to poison damage and treats imunity as resistance.

Resilient body

Starting at level 10 you have been exposed to poisons and have built up a resistance you gain these benifits:

  • You gain resistance to poison damage
  • You cant be poisoned
  • You have advantage on checks to determen if somethings poisoned and what type of poison
Resilient body

You gain resistance to poison

Relentles slashing

Starting at level 15 you have gotten better at injecting people whit poison. Whenever you use ur action to inject someone whit poison you can make another mele attack against the creature. You can use this feature three times.

 

Relentless slashing

Starting at level 15 you have gotten better at injecting people whit poison. Whenever you use ur action to inject someone whit poison you can make another mele attack against the creature. You can use this feature three times.

 

Poison master

Starting at level 20 you skills have reached there peak you gain there benifits

  • You gain imunity  to poison damage and the poisoned condition
  • You have advantage on attacking anyone thats been posioned by you

 

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