Monk
Base Class: Monk

Attuned even further to their mind as well as their body, monks who align to this way use psychic abilities to further enhance their martial arts and minds.

Psychic Senses

Starting at 3rd level, you've learned to better examine your surroundings using your psychic abilities. You gain proficiency in Investigation and Perception if you don't already have it. Additionally, when you make a roll with either of these skills, you may choose to roll with advantage, spending a Ki Point if you succeed. You may get this bonus without spending a ki point if the check is to discern an illusion.

Psionic Techniques

When you choose this tradition 3rd level, you gain a level of mastery over your own mind. Through this mastery, you learn of options when facing opponents.  You gain the following benefits.

Psychic Shove. When you attempt to move or trip an opponent, you can use your psionic abilities to replace physical strength. If you use the attack action on your turn to shove a creature, you may use your wisdom + proficiency bonus instead of athletics. Furthermore, you may spend 1 ki point to shove all targets in a 15 foot cone as an action. Each target must make a strength saving throw against your Ki save DC, being shoved 15 feet in a direction of your choice on a failure. All foes must be shoved in the same direction.

Psionic Strikes. When making an unarmed strike, you may replace the damage type with psychic instead of bludgeoning.

Psionic Deflection. When using your deflect missiles reaction, you may use your wisdom modifier in place of dex for both the reduction, and the attack and damage rolls, if you choose to. Additionally, you may use deflect missiles on ranged attacks of all damage types, rather than just physical.

 

 

Cognitive Defenses

Starting at 6th level, your psychic attunement grants you fortitude beyond your physical body. You gain resistance to psychic damage, and proficiency in intelligence saving throws, if you don't already have it.

Additionally, when you take the dash action or step of the wind, you can cloak yourself in psionic energy, making yourself invisible to regular sight. Until the end of your turn, you are invisible.

You can use this a number of times equal to your Wisdom modifier, and you regain all expended uses on a long rest.

Psychic Enhancement

At 11th level, you gain the ability to temporarily enhance your body and mind using your psychic abilities. As a bonus action, you may put yourself in an empowered state for 1 minute. While in this state, gain the following benefits.

Enhanced Psychic Resilience. You gain immunity to psychic damage. Furthermore, you may remove any effect giving you the frightened or charmed condition as a bonus action.

Precognition. At the start of each turn, the first attack against you before your next turn is made at disadvantage, and the first attack you make is made at advantage, as you glimpse slightly into the future.

Once you empower yourself in this way, you can't do so again until you finish a long rest, unless you expend 3 ki points to do so again.

Psionic Ascension

At 17th level, you gain a level of psychic power few, if any, have ever possessed. You gain the following benefits.

True Sight. Your psychic abilities grant you truesight within 60 feet while under the effects of Psionic Enhancement.

Psionic Immunity. You become immune to the charmed and frightened conditions.

Blast of Force. Once on each of your turns, you may replace one of your unarmed strikes with a shove on a target. That target is shoved up to 30 feet in a direction of your choice, and takes damage equal to three rolls on your martial arts die , unless they succeed a Strength saving throw using your ki DC, in which they are shoved half the distance, and take half the damage.

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