Cleric
Base Class: Cleric

A cleric in the worship of the body particularly Necrosis and Decay 

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with Medicine and Poisoners Kit.

Disciple of Rot

Whenever you use a spell of 1st level or higher to deal necrotic or poison Damage the creature take additional Necrotic damage equal to 2 + the spell’s level.

Channel Divinity: Pestilence Bloom

Starting at 2nd level, you can use your Channel Divinity to cause a 30ft radius around you to become toxic, plant life wilts around you in this Radius this is effective for up to a minute and moves with you. any creatures in this radius, must make a constitution saving throw, on a failure they take 2d6 necrotic and 2d6 Poison damage and are Poisoned. Success if only half damage and are not poisoned. Any creature that enters this radius or ends there turn in this radius must make a constitution saving throw, on a failure they take 1d6 necrotic and 1d6 Poison damage and are Poisoned. Success is half Damage and they are not Poisoned. 

Plague Spreader

Beginning at 6th level,When a Creature you can See is effected by the Poison status you can cause an Area of effect around them, the must make a constitution saving throw, on a fail For Up to 1min any creature with in a 10foot Radius of the poisoned creature must also make a constitution saving throw or be poisoned and gain a 10 ft radius as well.  creatures that end there turn in a radius take 1d8 poison damage. 

You can use this up to your proficiency modifier

Necrotic Strike

At 8th level, you gain the ability to infuse your weapon strikes with Pestilent energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8Poison or Necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Supreme Plague Spreader

The radius of Any Ability effect is doubled

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