Base Class: Fighter
A group of fighters that usually fight for a king, kingdom or nation. They fight usually fight with full armor, shields, and broadswords. They are beloved by their kingdom and it's allies, but are loathed by their enemies.
Alliance Fighting
After experience fighting with armies in battles, knights know how to use their allies positions to their advantage. Whenever an ally is within 10ft of the enemy you are attacking, and you are within melee range, you may considered your position flanking for the purpose of attacks against this creature as long as these requirements as well.
Weaponized Shield
You have been taught to use all resources available to you in combat. One of these resources is your shield. As an attack action you may use your shield to ram an enemy. Roll to hit (using a strength based weapons modifier), on a hit they take 1d4 + STR bludgeoning damage and fall prone.
Rallying Cry
You unleash a mighty hurrah, full of strength and encouragement, it is one that was yelled by an army general, to push his army farther. All allies that can hear you can add a d4 to any attack rolls once per turn, also, any allies that are frightened find their courage again, curing them of the affliction.
Intimidating Presence
Whenever you kill an enemy you may roll a contested intimidation (vs. WIS) against any enemy within 10ft that can see you kill them. On a success they are frightened of you for their turn.
Tireless
After endless drills and marches you are ready for any type of physical exhaustion, You have advantage against exhaustion.
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