Wizard
Base Class: Wizard

Out there in the unchecked depths of the multiverse, lies a group unlike any other wizard tradition known to the realms.
Their magic fully untamed by security conventions, their garments immaculate
with otherworldly style, and their activities endorsed by shadowy masterminds who
pull the strings of fate behind the curtain; this wholly unhinged crew of arcanists has thus begun its rise
into the interplanar expanse. Choosing this subclass makes you unable to multiclass. And you cannot choose this subclass if you have levels in another class.

Love For Casting

Starting at 2nd level, whenever you use your action to cast a cantrip, you may use your bonus action and expend a spell slot of 9th level or lower to cast another one of your known cantrips per level of the slot expended divided by 2(Rounded up).This does not work with cantrips with multiple attack rolls or that brandish a weapon, and each cantrip cast must be different from eachother. This can only be done once per turn.

You may use this feature a number of times equal to half your Intelligence modifier (rounded up), regaining expended uses when you finish a long rest.

Shadow Government Sponsorship

When you adopt this tradition at 2nd level, your branded deal with The Shadow Government grants you access to a wider array of magic to draw upon. You gain access to the guidance and resistance cantrip. Once you gain access to these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

Swag Messiah

Starting from 6th level, as long as you are wearing a set of Expensive Clothes and not wearing armor, you gain the following benefits:

  • You may use your Intelligence modifier instead of Charisma for any Persuasion, Intimidation, Deception or Performance checks you make.

  • If you are not wearing armor, you may use your Intelligence modifier instead of Dexterity when calculating your AC. 

  • If you are not wearing armor, whenever you are subjected to an ability or spell that allows you to make a Charisma or Wisdom saving throw to reduce or negate its effects, you can change it to an Intelligence saving throw instead.

Expensive clothes are considered clothes worth at least 500gp, or magic clothing

Moneymade Caster

Beginning at 10th level, the first cantrip you cast on each turn works in antimagic, can’t be countered, and cannot be dispelled. You may also change the damage type to another type of cantrip you have prepared. This does not work with cantrips that have multiple attack rolls.

Legalize Nuclear Spells

At 14th level, you may cast Meteor Swarm once by expending a 7th level spell slot. When cast in this way, the damage dice are halved. After using this feature, you can’t do so again until you finish a long rest, and at least 24 hours have passed. Cantrips you cast no longer require concentration.

Your Love For Casting feature improves. You may use the same cantrip up to three times instead of once, and if you are within 200ft of another Shadow Money member that you can see, you may cast a cantrip as a free reaction after they have casted a cantrip. This can only be done once a round.

Previous Versions

Name Date Modified Views Adds Version Actions
6/30/2023 4:21:48 AM
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6/30/2023 4:52:10 AM
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6/30/2023 3:44:04 PM
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7/5/2023 12:32:47 PM
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7/7/2023 12:31:49 AM
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