Base Class: Sorcerer
Your innate magic was corrupted by necromantic energies when you were but a baby before your powers blossomed. Most often sorcerers of this cursed origin can find that their corrupted magic was caused by a powerful undead creature. Whether it was the cause of a dark ritual, or being born from an undead being, your magic is tainted with sinister energies
Necrotic Influencer
At 1st level, you choose one type of undead as your Necrotic influencer. Your choice will give you a different ability. You gain proficiency with Light and medium armor as well as martial weapons.
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Lich |
You gain a paralyzing touch melee spell attack that you are proficient with, if this attack hits, the target takes 2d6 cold damage and must make a Constitution saving throw against your spell save DC becoming paralyzed for 1 minute on a failure.The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can use this ability an equal number of times to your proficiency bonus. |
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Death Tyrant |
You gain a draining glare, target one creature you can see within 15ft, it must make a Constitution saving throw against your spell save DC, on a failure the target takes 4d4 necrotic damage or half as much on a success. You can use this ability an equal number of times to your proficiency bonus. |
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Vampire |
You gain a life draining melee spell attack, on a hit the target takes 1d12 necrotic damage, in which you heal half of the damage dealt this way. You can use this ability an equal number of times to your proficiency. |
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Mummy Lord |
Your Necros Aura gains the following addition: Any number of targets of your choosing in 10 feet of you cant regain hitpoints by magic, instead, those hitpoints are restored to you. |
Death Tyrant
You gain a draining glare, target one creature you can see within 15ft, it must make a Constitution saving throw against your spell save DC, on a failure the target takes 4d4 necrotic damage or half as much on a success. You can use this ability an equal number of times to your proficiency bonus.
Lich
You gain a paralyzing touch melee spell attack that you are proficient with, if this attack hits, the target takes 2d6 cold damage and must make a Constitution saving throw against your spell save DC becoming paralyzed for 1 minute on a failure.The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can use this ability an equal number of times to your proficiency bonus.
Life Drain
You gain a life draining melee spell attack, on a hit the target takes 1d12 necrotic damage, in which you heal half of the damage dealt this way. You can use this ability an equal number of times to your proficiency.
Lord's Aura
Your Necros Aura gains the following addition: Any number of targets of your choosing in 10 feet of you cant regain hitpoints by magic, instead those hitpoints are restored to you.
Necros Aura
At 1st level, When you cast a spell of 1st level or higher a dark aura emits around your body. For as long as you continue to cast or concentrate on a spell 1st level or higher you have a +3 to AC and gain immunity to necrotic damage. This effect persists until you take a turn not casting or concentrating on a spell of the determined level or you fall unconscious.
Necrotic Scultor
Starting at 6th level When you deal damage with a melee weapon you can turn the slashing, blugeoning, or peircing damage into necrotic damage. Additionally necrotic damage you deal ignores resistance. You can also expend up to 5 sorcery points to deal an additional up to 5d10 necrotric damage when you make a melee weapon attack and hit.
Dark Delight
At 14th level, your magic is starting to take a darker effect, if you are dealt lethal damage dropping you to 0 hp, you can instead drop to 1. Additonally your Necros Aura applies a +5 to AC.
Unholy Blessing
At 18th level, your necrotic curse has become your blessing, you implant a seed of necrotic energy into an enemy you have damaged with a melee or spell attack, this effect doesnt affect undead or constructs. The target makes a constitution saving throw against your spell save dc, on a failure the target is infected with necrotic energy and takes 4d12 necrotic damage at the end of its turn for 1 minute, at the beginning the target can remake the saving throw.
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Posted Jul 7, 2023This is my first subclass on dnd beyond please be nice haha.