Base Class: Cleric
A woman giving birth in the wilderness at night is bleeding out. She faints after whispering a prayer to live and take care of her baby. She wakes up fully healed, her baby in her arms crying. The babe's cries sound far off and muffled. The mother sees a silhouette of a person a few meters away. She hears a soft voice in her mind say, "Take care" before the silhouette vanishes in silence. Suddenly, the volume of the babe's cries increase, able to be heard as normal.
Domain Spells
Level 1: Catapult, Snare
Level 3: Silence, Invisibility
Level 5: Counterspell, Catnap
Level 7: Greater Invisibility, Mordenkainen's Private Sanctum
Level 9: Mislead, Steel Wind Strike
Rule of Silence
At level 1, your following of divine silence allows you to speak without words, and nullify your presence in combat.
You gain proficiency in light armor. If you are wearing no armor, you may add your wisdom modifier and dexterity modifier to your total AC.
In addition, you vow never to speak aloud again, but you have been blessed with other means of communication. Instead of using words, you can speak directly into the mind of a creature within 60 feet. Alternatively, you may use Telepathy to shout so that all creatures within 100 feet can hear you. Verbal components of spells cast by you can always be heard up to 100 feet away.
Quiet
You may take an action to muffle the sound of any projectiles you shoot or spells you cast within 120 feet of yourself. Creatures must succeed on a perception (Hearing) check with disadvantage against your spell save DC or the projectile and/or effect is silent to them. You may concentrate for up to one minute to do this, effecting multiple spells or projectiles.
Alternatively, you can nullify the verbal components of the next spell you cast. This is an instantaneous effect.
Divine Silence
At Level 2, you use your action to Channel Divinity to cast a unique Silence spell that has a radius of 30ft and allows yourself and creatures of your choice to hear each other and use verbal components of spells within the field while enemies are deafened. Your Telepathic Shout is nullified beyond the area of Divine Silence while you are fully in it's radius.
Shifting Silence
At level 6, you are granted further power over your domain.
The sound of your movement is muffled, and you may use a bonus action to move a field of silence (The spell or Divine Silence) 30ft.
While in a field of silence or Similar effect, you may use a bonus action to turn yourself invisible until the next round.
Soothing Silence
While in an area of silence, you are so attuned to your domain that blessings of healing may be granted to yourself or creatures within it freely as long as they retain the will to live.
You may use an action to heal a creature by up to 3 of their hit dice per turn while you and that creature are in a field of silence or similar effect. This ability expends a creature's hit dice as if they had used them during a short rest.
Silent Embrace/Wails
At Level 17, your will within your domain is so strong that you may silently support your allies within it, while also wracking your foes with terrible pain and madness.
•Silent Embrace: Creatures you designate who are in a field of silence or effect may be effected by Silent Rest at the beginning of each of their turns while in the field.
•Silent Wails: While in a field of silence or similar effect, creatures you designate must make a wisdom saving throw against your spell save DC or take 3d12 Psychic Damage. They must repeat this saving throw at the beginning of each of their turns as long as they remain in a field of silence.
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