Base Class: Rogue
Too many times have you been in the moonlight and felt the pull, you hold the desire to be as the wolf howling to who knows what. The Void has granted you your wish, allowing you to be the stealthy shadow wolf you wanted to be.
Pack Arts
When you reach 3rd level, you gain the ability to focus on four distinct wolves.
Deianira (Greek Reference)
The art of being fast. Increase your walking speed by 15 feet.
Raksha (Hindu Reference)
The art of protecting yourself from any new status effects.
Lycan (Classical Latin Reference)
The art of imbuing your melee strikes with critical chance.
Fenrir (Norse Reference)
The art of awakening after the first death.
Deianira
Deianira (Greek Reference)
The art of being fast. Increase your walking speed by 15 feet.
Fenrir
Fenrir (Norse Reference)
The art of awakening after the first death.
You can revive from death at your full health once every minute.
Lycan
Lycan (Classical Latin Reference)
The art of imbuing your melee strikes with critical chance.
All connecting melee strikes are counted as critical.
Raksha
Raksha (Hindu Reference)
The art of protecting yourself from any new status effects.
Shroud of Deianira
Starting at 3rd level, you can cloak yourself in a shroud that grants you invisibility for two turns or until you strike, whichever happens first. While cloaked you have double movement speed to get into position. When you strike from the cloak, any roll that would be needed to avoid an aspect of the attack is replaced with a wisdom saving throw instead.
Fangs of Raksha
Starting at 9th level, as an action pounce upon a target within 90 feet dealing 2d10 slashing damage, roll a d10 and inflict them with the associated status condition for one minute. If the target dies while inflicted, the status condition spreads to all other enemies within 25 feet of the target that are not immune to the condition. If the original target is immune to the condition, re-roll the d10 until it falls on a number that they are not immune to.
- Blinded
- Charmed
- Deafened
- Frightened
- Paralyzed
- Petrified
- Poisoned
- Stunned
- Unconscious
- Exhaution
Hunt of the Lycan
At 13th level, as an action and bonus action, for the next 3 turns your melee strikes cause you to heal 20, on a critical strike you can gain a bonus action. Killing an enemy that is afflicted with a status condition extends the duration of this skill for another turn.
Fenrir's Descent
At 17th level, you can use an action over two turns to charge 5 brutal attacks. Choosing up to 5 targets, you expend all the strikes you have prepared dealing 5d10 magical slashing damage with each attack.
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