Monk
Base Class: Monk

The Satsui no Hado is a spiritual state of being in which one solely lives to take lives. To master this technique is to sacrifice one’s soul to madness, becoming a mere husk of violence.  As such, it is a forbidden technique taught in only the most violent of monasteries. A monk who seeks to master this technique is called a Monk of the Way of Killing Intent. Monks of the Way of Killing Intent use any technique they can to slaughter an opponent, even harming themselves in the process. 

Killing Intent

Starting when you choose this tradition at 3rd level, defeating a worthy foe increases the flow of ki in your body. When you reduce a hostile creature to 0 hit points using ki, you regain a ki point. This cannot bring you past your ki point maximum.

Furious Technique

Also at 3rd level, you master the Furious technique, a technique so powerful it damages ones body. Once per round, when you take the attack action, you can deal damage to yourself equal to your monk level to gain advantage on all attacks made in that action and one free unarmed strike as part of the same action.

Ashura Senku

At 6th level, your malicious intent becomes so powerful that you can call on it to move at superhuman speeds. Whenever you use your Furious Technique, you can use 1 ki point to move to any location within 30ft of you. This movement doesn’t provoke opportunity attacks.

Goshoryuken

Beginning at 11th level, your body longs for the feeling of fatigue, gaining power when it feels it. For every 4 ki points you are away from your ki point maximum, the range of your unarmed strikes increases by 5ft. Additionally, the damage type of all your unarmed strikes is force.

Satsui no Hado

At 17th level, you master the Satsui no Hado, the ultimate battle technique. You can use an action and 3 ki points to dash within 5ft of a creature’s within 60ft of you. When you do so, you can spend 1 to 10 ki points. For each ki point spent you deal 3d6 force damage to a creature within 5ft of you, and 1d6 damage to yourself. If this attack reduces the creature to 0 hit points, you heal an amount of hit points equal to half your monk level * the number of ki points spent and gain temporary points equal to that much. The temporary hit points last until the end of your next turn.

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