Base Class: Sorcerer
Without study and with out work Temporal Sorcerers understand the flow of time. They can speed it up, slow it down and even rewind it. It is unknown at this time where their origins stem from but this new powerful brand of mage is studied by a handful to search for those exact answers. Temporal sorcerers are very rare so study is not easy, many Wizards wish to work on this in order to unlock the secrets for themselves though. So a learned Wizard who comes across one of these new mages may well to keep them to themselves for study.
Temporal Control
1st-level Temporal Sourcery Feature
As an action you can open your mind to the temporal flows through the creatures around you. When you activate this you create an area of effect 10 feet radius around you. When you activate this ability you may choose "Fast" or "Slow". You either speed up or slow down the flows of time around you, this helps you to try evade spells effects and attacks. When you activate this ability it will require your concentration as if you were concentrating on a spell.
You may select a number of creatures (including yourself) equal to your charisma bonus to be exclude from the effects of this spell. You gain a +2 bonus to your AC and a +4 bonus to your saving throws to avoid or reduce spell effects on you. If you exclude yourself from the effects of "Fast" or do not exclude yourself from the effects of "slow" you can not receive this bonus to AC and saving throws.
Slow: When you select slow any creatures or spells with the area of effect move at half their speed. When creatures start their turn within the area or when they are first within the area must make a wisdom saving through against your spell save DC. On a failed save they come under the effect of the Slow spell. On a successful save they are not affected for that turn. Creatures must make a save each turn they remain within the area of effect or re enter it.
Fast: When you select fast any willing creatures within the area of affect, who have not been excluded, will come under the affects of the Haste spell.
When you reach certain levels your area of temporal control grows. At 10th & 18th levels the radius increase by 5 feet.
You may use this feature an number of times equal to your proficiency bonus.
Rewind
You can magically exert limited control over the flow of time around a creature. As a reaction, after you or a creature you can see makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.
You can use this ability twice, and you regain any expended uses when you finish a long rest.
Fighting Magic
You have proficiency with light armour and a one handed weapon of your choice
Reacting is Easy
6th-level Temporal Sorcery Feature
You now have great enough control over the flows of time around you that it takes very little to no effort to react to your surroundings. Whenever you cast a spell as a reaction, instead of using a spell slot you can expend a number of sorcery points equal to the spells level. You also gain the following reaction spells Absorb Elements & Feather Fall. These spells will be added to your spell list but do not count against your number of spells know.
Quick to Action
6th-level Temporal Sourcery Feature
Your view of the way time moves through the world around grows stronger. You may now add your charisma modifier to your initiative rolls.
Time is my Friend
14th-level Temporal Sourcery Feature
You can no longer be surprised. You also have such a strong mastery of time that you can react before anyone else, and more often than anyone else. Your reaction always happens first, your reactions are also now so fast you are able to react 2 times per round.
Master of Time
18th-level Temporal Sourcery Feature
As a reaction whenever you can see an ally drop to 0 hit points you can rewind time to the start of the turn where this happened. Any spells slots used or actions and movement taken are given back to those who used them and the turn can then start again. You can grant knowledge of the previous out come to an ally of your choice as part of this reaction.
You can use this reaction twice per long rest.
Previous Versions
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