Fighter
Base Class: Fighter

This way of fighting was discovered thousands of years ago from old text and scrolls showing routines with various weapons, notably swords. A  warrior by the name of Ephithet, from Ancient Solare become a hero and one of the best fighters in the lands. He taught worthy students in the way of his style. Since Solare's destruction, only a few text were found. Now the masters of the style are vanishing and the last remaining master taught Mindy Sofored the Ephithenian art of battle.

Mindy is well known through out the continents of Solare, a feared fighter, but also a hero to many. She will teach the style, but to only worthy students she deems responsible enough to use the techniques wisely.

Sofored Master Techniques

When you choose this archetype at 3rd level, you learn maneuvers that are fueled by master dice called superiority dice.

Techniques. You learn 2 techniques of your choice, which are detailed under “techniques” below.

You learn one additional technique of your choice at 7th, 10th, and 2 at 15th level.

Master Dice. You have master dice, which are d8s. A master die is expended when you use it. You can only use 1 die per attack. You regain all of your expended master dice when you finish a short or long rest.

Master of Combat

Two weapon fighting doesn’t take a bonus action and you can add ability modifier to damage.

Techniques

The techniques are presented in alphabetical order.

Sofored Block All

As a reaction expend 1 attack. Block all weapon attacks targeted at you by rolling against attackers' AC for each attack using your strength or dexterity. Roll a master die and add number to your roll, if you succeed to hit attackers AC you block the attack. Critical attacks can only be blocked by another critical roll.

Sofored Block Attack

When an enemy attacks you with a melee attack, you can use your reaction to block all incoming attacks from that enemy. Roll a master die. To block an attack roll to hit the enemies AC using either strength or dexterity plus the number rolled on the master die. On a successful roll, you block an attack. Critical attacks can only be blocked by another critical roll.

Sofored Brutal Attacks

When you score a successful hit on a creature, roll 2 master die. If the master die roll equal 11 or higher, you score a brutal attack. Add the master die number to the damage. The creature is wounded and takes 1d4 points of damage per round for 1 minute and has disadvantage on attacks until your next turn. This can only be done once per turn.

Sofored Disarm

Use an attack action or reaction, if an enemy attacks you or you attack an enemy, roll against the enemies AC adding a +1 bonus per higher level difference or a -1 per lower level difference you are to the enemy. If you succeed roll a master die, the number is how many feet away the disarmed weapon lands.

Sofored Flurry Strikes

Roll a master die and add it to attack roll. If your attack hits, make another attack with the same weapon using the master die roll number.

Sofored Missile Deflection

Expend one reaction, roll a master die. If an enemy uses ranged attacks against you, roll a contested d20 of your dexterity vs enemy dexterity, higher roll wins. Add master die roll to your roll, if you win the roll you deflect or dodge the attack. Repeat again for any other attacks from the one enemy using the master die roll bonus.

Sofored Off-Hand Flurry

As a bonus action, roll a master die. Attack twice, instead of once, with the weapon that you’re holding in your other hand whenever you use two-weapon fighting on your turn, add your master die roll as hit bonus for both attacks.

Sofored Skill of Parry

Requires a weapon in both hands. If any enemies attack you use a reaction to roll a master die. Go into a dance of whirling blades, parrying and attacking at the same time. Add + 3 to your AC plus master die roll. Any melee attacks that miss, the attackers take damage from one or both your weapons. Roll a d6 - if a 1- 2 = damage from main hand, if a 3 - 4 = damage from the off hand, if a 5 - 6 = damage from both weapons. You can't take any other actions this turn.

Sofored Trip Attack

Use an attack, you can expend one master die and add it to the roll. If you succeed to hit, you knock the target prone with 1d4 damage.

Resiliant Fighter

At level 7, you gain resilience against attacks. Gain a +2 to AC. Gain advantage when you roll wisdom and intelligence saving throws.

Improved Master Fighter

At 10th level, your master dice turn into d10s. At 18th level, they turn into d12s.

Sofored Precision

Starting at 15th level, when you roll to hit, you score critical hits on rolls of 18-20.

Improved Master Fighter

At 18th level, your master dice turn into d12s.

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