Barbarian
Base Class: Barbarian

This path believes that all life should lead to death. Whether they are a gothic individual who has watched the stars fade and been given visions of black holes, or they are servants of the natural world that know death is the true path of life, they all know the singular reality. All life should end. They despise the undead and those who would unnaturally extend their lives or reach for immortality (like the gods who were just people before). They defend those who deserve it and protect people when they can, but they do not mourn death for they know it to be the most honest part of living. 

Supermassive Strikes

Starting at 3rd level, while raging you can add your CON modifier to you're melee damage rolls as you increase the gravitational pull in front of your strikes. On a hit the target makes a STG saving throw, if they fail you can move them up to 5 X CON feet in a lateral direction of your choice. On a successful save they move half the distance rounded down to the nearest 5. 

Accretion Disk

Starting at 6th level

Whilst raging you gain an entropic gravitational aura radius 20ft. Enemies treat this area as difficult terrain and as a bonus action you can make a number of them equal to your Constituiton Modifier make a Strength Saving Throw or be pulled to you. You can then use a reaction to make one melee attack against one of them. On a successful save they aren't moved.

You can use this feature a number of times equal to your Constitution Modifier.

If your aura’s effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Spaghettification

At 10th level, whilst raging your aura now does Force damage equal to your Proficiency Bonus to all enemies that start their turn within it. All enemies that are large or smaller also have disadvantage on their STG and DEX saving throws whilst within your aura.

Perfect Singularity

At 14th level, you have become a true aspect of the inevitable pull of entropy. When you are hit, you can force the attacker to make a STG saving throw. If they fail you force them Prone then either move them anywhere within your aura that you can see, or make them take Force damage equal to 4 X CON modifier. You can do this a number of times equal to your CON modifier. Your aura damage increases to 2 X Proficiency and extends to 30ft. The disadvantage to STG and DEX saving throws now effect Huge or smaller creatures.

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