Rogue
Base Class: Rogue

The Silent Marksman epitomizes the synergy between calculated efficiency and deadly accuracy. They are masters of ranged combat, leveraging their acute observational skills to assess and exploit the weaknesses of their enemies. With a keen eye for detail and an unwavering focus, they deliver their lethal blows without hesitation, swiftly dispatching their foes before melting away into the shadows once more.

Marksman's Training

Embracing the archetype of the Silent Marksman, you undergo rigorous training to become a master of ranged weaponry. You are proficient in any weapon with the thrown property and you can use your Dexterity modifier for attack and damage rolls in place of your Strength modifier and vice versa.

Expose

Additionally at level 3, when you strike an enemy from an advantageous position, you can quickly make them susceptible to any other attacks. When you trigger your sneak attack feature you can make the next attack against the targeted creature have advantage.

This feature can be used a number of times equal to your proficiency bonus and you regain all expended uses when you finish a long rest.

Target Analysis

 At 9th level, your keen senses have been honed to spot characteristics of a creature within a short amount of time. As an action you can make a Wisdom (Insight) ability check against a creature’s Charisma (Deception) ability check that is in 60ft of you that you can see. On a success you can learn one of the following about the creature: Damage Resistances, Damage Immunities, Damage Vulnerabilities, and Condition Immunities. 

Deadly Aim

At 13th level, aiming for vital points on a target becomes second nature to you, you can now critically hit a creature on a 19 or 20 on a d20 attack roll when using ranged weapons.

Lethal Escape

At 17th level, you are able to harness your cunning and agility to the fullest, you transform the art of escape into a deadly dance of precision. When you use your Cunning Action feature to take the dash or disengage actions and haven’t triggered your sneak attack this turn, you can make a ranged weapon attack against a creature, dealing damage equal to half your sneak attack dice of the same type as the weapon used.

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