Base Class: Cleric
Temporus, the Keeper of the Sands of Time, has dominion over past, present, and future. Some of his devoted see him as Fate personified. The Time Domain focuses on the god's control of the stream of time.
Alter the Outcome
Beginning at 1st level, you can draw upon different timelines to bring forth more fortunate outcomes. Whenever you miss with an attack roll, or fail an ability check or saving throw, you can choose to reroll it. You must use the new result. Likewise, when you or an ally within 5 feet of you are hit with an attack, you can impose disadvantage on the triggering attack. You can use this feature once per short rest.
Channel Divinity: Slip in Time Stream
As an action, you present your holy symbol and speak a prayer, selecting up to three allies within 30 feet of you. One ally’s speed is doubled, one gets +2 to its AC, and one gains an additional action on its turn. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. No ally may have more than one effect active at a time.
Step Through Time
You can draw on the mystical power of the time stream. As a bonus action, you can magically grant yourself the ability to move your speed with our triggering attacks of opportunity for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with poison — a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Converging Timelines
At 17th level, you gain the effects of a Mirror Image spell permanently. This effect can be activated or deactivated as a free action. There are always 3 duplicates present, even after one is hit.
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