Base Class: Barbarian
The Path of the mountain is a path that only the most brutal and powerful barbarians can accomplish. They intend to send their foes sprawling with one powerful and battle-deciding strike.
Battles against these warriors last mere seconds as their swings incorporate the power of the mountains behind them. As you enter into rage, the mountain is found in your steps and in your breath as you send its spirit to crush those around you.
Mountains Strike
When you choose this path at 3rd level, you gain the ability to incorporate the power of the earth itself within your strikes to cause a devastating impact on your foes while you rage.
Mountain Dice: You gain up to half your level, rounded down, of extra damage dice that you are able to use upon successful hits with your weapon. These dice change as levels go on, starting at d6 and increasing to d10’s. You can use as many of these damage dice at once. You must decide how many dice you are using before you roll; however, if you do not hit then you do not use up these expended dice. You regain all expended Mountain Dice after finishing a long rest.
Saving throw: Some attacks may cause your opponent to make a saving throw. The saving throw is calculated as follows:
Maneuver save DC= 8 + Proficiency bonus + your strength modifier
Features of the Mountain
Beginning at 6th level, you gain some of the features of a mountain's indomitable strength. While you are raging you gain certain benefits,
Mountain roots: While raging you can not be knocked prone as the mountain's immovable force is represented in every step.
Mountainous Strike: Upon a hit and using at least 1 of your Mountain dice, you are able to cause the enemy to make a strength saving throw. On a failed save, the target is knocked prone.
Mountain’s Strength: Your carrying capacity is doubled, even when you are not raging.
Improved Damage
Beginning at 10th and 14th level, your damage dice value increases. At 10th level they increase to d8’s. At 14th level they increase to d10’s.
Mountainous Tenacity
Beginning at 10th level, whenever you roll for initiative and you have no uses of your Mountain Dice left, then you regain half your Mountain Dice.
Spirit of the Mountain
Beginning at 14th level, you become as a mountain while in battle, standing immovable and strong against all odds. Upon raging, you gain an amount of temporary hit points equal to your level. You also gain an amount equal to your strength modifier bonus to your saving throws and all damage dealt to you is reduced by twice your strength modifier.
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