Base Class: Barbarian
To many warriors and soldiers, killing is an unfortunate part of what they do, a grim necessity of the trade they ply. However, there are those that revel in dealing death, that enjoy the thrill of killing to such an extent that the ebon energies of the dead find them and empower
them. This may be the product of an eldritch ritual, a price paid for returning the dead to life under a dark god, or it may simply occur naturally to one who has killed many in a region tainted by the Shadowfell. Regardless, the affected individual becomes a Slasher, a horrible killer with supernatural powers, given over fully to their craving for murder.
Slashers are compelled by their nature to kill, and as such are almost universally evil. A good slasher is theoretically possible, perhaps as a product of evil spellcasters or gods inflicting a horrible punishment on a virtuous mortal, but few if any good Slashers exist. Work with
your DM to determine what this compulsion means for your character, or roll to determine your compulsion on the Murderous Urge table. This compulsion does not force you to act immediately, but your character will consider and actively plan the murders they intend to carry out, before eventually acting upon them at the best possible moment.
This class has been copied by a homebrew from walrock-homebrew. blogspot .com. All credit goes to the original creator.
Murderous Urge
d8 Must kill any....
1 ...of one specific race of creature (elves, dwarves, etc) you encounter
2 ...creatures that exist that know one specific secret
3 ...creatures who have seen your true face
4 ...creatures who worship a specific god
5 ...travelers you encounter on the road
6 ...members of a specific class you encounter
7 ...creatures asking for mercy
8 ...creatures you encounter that have committed one specific sin
Hold The Hunted
When you first choose this path at 3rd level, you are imbued with an iron grip, able to hold those that would struggle to escape. While you are raging and have at least one free hand, you may attempt to grapple a creature up to at least one size category larger than you as a bonus action. You may also attempt this grapple as a reaction.
Hold The Hunted
When you first choose this path at 3rd level, you are imbued with an iron grip, able to hold those that would struggle to escape. While you are raging and have at least one free hand, you may attempt a grapple of a creature up to one size category larger than yourself as a bonus action. You may also attempt this grapple in place of an opportunity attack.
Bloodsense
Beginning at 3rd level, you have a distinct sense for where your prey may be hiding. You can activate your bloodsense as a bonus action, allowing you to see the locations of all creatures within 120 feet of you for 1 minute. This ability allows you to see invisible creatures and to see through cover such as walls or obscuring terrain. However, this ability does not show you the location of constructs, elementals, oozes, plants, or undead, and creatures of these types that are invisible remain invisible to you. Once you use this ability, you require a short or long rest before you may use it again.
Unstoppable
Beginning at 6th level, you can't be frightened or subjected to forced movement while raging. If you are frightened when you enter your rage, the effect is suspended for the duration of the rage.
Shadowmorph
At 10th level, the Shadowfell has empowered you further, allowing you to slip through the realm of death and pop out where your foes least expect you. As a bonus action on your turn, you may teleport to any location you can see within 120 feet of you. You may use this movement to teleport inside a vacant object that can physically hold you, such as a dresser, barrel, or chest, even if you can not see the inside of the object. Once you teleport in this way, you may not do so again until you complete a short or long rest.
Additionally, if you are hiding within an object with total hit points less than twice your barbarian level, you may choose to break that object instantly as your object interaction on your turn. If you do so, any attacks you make on that turn have advantage.
Unkillable
Starting at 14th level, the dread energies of the Shadowfell animate your being, even when you should be dead. Whenever you succeed on a death saving throw, regain a number of hit points equal to 5+ your Constitution modifier. This can be done a number of times equal to your Constitution modifier per day.
Previous Versions
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