Base Class: Monk
These monks imbue their attacks and martial arts with fire, embracing the use of fire and metal to enhance their bodies.
Spire Block
As a reaction, you can block one attack against you, gaining +3 AC against that attack. If the attack misses the attacker takes fire damage equal to 2 rolls of your martial arts die.
At 6th level: Your Spire block gives you +5 AC when you use the reaction.
At 11th level: When you use your reaction to block and are hit anyway, you gain 1 ki back.
Five Spires meditation
Through your meditation you have developed a great tolerance to pain, this allows you to incorporate smiths tools into your fists, you also gain proficiency with smiths tools.
Spire Kick
After you make the attack action you may use a bonus action to expend 3 ki points to make an unarmed strike. On hit deal 2d6 + Dex/Str bludgeoning damage and 4d6 fire damage. The target then must succeed on a Str saving throw or be knocked prone.
At 11th level: When you use Spire Kick, you may attack an enemy from a distance using a flying molten kick, propelling yourself forward in a straight line towards the designated target for up to 30 feet
Spire Resistance
You gain resistance to fire damage.
At 11th level: You gain resistance to cold damage.
Fury of the Five Spires
As a bonus action, you can unleash the Fury of the 5 Spires. Expending 3 ki you gain the effects of the Haste spell. All unarmed strikes and monk weapon attacks deal an extra 1d6 fire damage during this haste effect.
Fire of the Anvil
Flames wreathe your body as your fury strikes with the power of a molten forge. You gain these benefits:
Anvil’s Block You can use your reaction to add your block bonus to a saving throw, if you fail this saving throw you gain 1 ki back.
Anvil’s Kick When you hit with your Spire Kick the target’s movement speed becomes 0.
Anvil’s Rage When you use your Fury of the Five Spires the additional fire damage becomes 2d6.
Fury of the Anvil - When starting Fury of Five Spires you may pick a target, can change target if a new creature rolls initiative or the target dies/ leaves initiative. You have advantage on all attacks against that target. Whenever you hit that target with an unarmed strike or monk weapon attack you gain 1 ki point to a maximum of 2 ki points. After you finish the Fury of the Anvil you gain 1 level of exhaustion. When using Fury of the Anvil you ignore all effects of exhaustion for the duration of the effect.







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