Fighter
Base Class: Fighter

The Crimson Calyx of the Higanbana blooms in blood, be it your own or of your foes. Those who follow the Crimson Calyx know they must bleed to be blessed, for the Higanbana blooms the brightest in the frailest of moments.

The Scarlet Sacrifice

To whittle yourself away, to shred your enemies apart, that is the power you seek. Starting at level 3, you gain the following benefits:

- Whenever you make a melee weapon attack, you gain a bonus to your damage roll equal to your Scarlet dice if you are missing any of your hitpoints. You gain an additional Scarlet dice to your damage roll if your hitpoints are reduced to half your hitpoint maximum.

- The Scarlet dice is 1d4 at level 3, 1d6 at level 5, 1d8 at level 10 and 1d10 at level 14. This scales only with Fighter level.

- As a bonus action, you can sacrifice a number of HP equal to your Fighter Level to gain bonus to damage equal to your proficiency bonus to your weapon attacks until the start of your next turn.

The Vermillion Resistance

Set forth on this path of self-destruction, you do not lose sight of the value of your blood. Starting at level 7, you gain the following benefits:

- Whenever you score a critical hit or when you reduce a creature to 0 hit points with a melee attack, you can choose regain hitpoints equal to your fighter level plus your constitution modifier (Minimum of 1). If you are above half your hitpoints maximum or if this healing results in your current hp going over half your max hp, you instead gain the same healing as temporary hitpoints which last for 1 hour.

- When you are reduced to below half of your hitpoints maximum , you gain resistance to bludgeoning, piercing and slashing damage.

Not Done Yet

Starting at level 10, you gain the following benefits:

- Your hit point maximum can't be reduced.

- Second wind now heals you for additional hitpoints equal to your fighter level. You can use second wind as a reaction to taking damage if you are below half your hitpoints maximum after taking the damage.

- As a reaction to taking damage that reduces you to half your hitpoint maximum, you can expend a charge of Action Surge and immediately move upto your movement speed and take an action.

A Thousand Paper Cuts

Every strike you face on the battlefield is measured and weighed, to be returned to your foes tenfold. Starting at level 15, you gain the following benefits:

  • While you are below half your hitpoint maximum, you can expend a charge of your Action Surge on your turn to use Crimson Calyx Bloom. This special maneuver can only be performed in the extra action provided by the Action Surge.

Crimson Calyx Bloom: Make a weapon attack with your melee weapon and roll damage. Creatures of your choice within 30ft of you with armor class equal to or less than your attack roll take full damage from your weapon attack, and those with armor class higher take half as much.

  • You regain hit points or temporary hit points (your choice) equal to half your fighter level at the start of your turn when you are below half your hitpoint maximum.

The Crimson Katabasis

The last drops of your blood are the sweetest, and the Higanbana in your heart blooms the fullest.

Starting at level 18, once per long rest when you are reduced to zero hitpoints, you can choose to return yourself to half your hitpoints maximum and gain advantage on all weapon attack rolls for 1 minute.

The Crimson Calyx Image