Fighter
Base Class: Fighter

Although you are a student of conventional physical fighting, you are no dunce. You are well educated and use your wits as well as your brawn to defeat your enemies 

Precise Critical

Beginning when you choose this archetype at 3rd level, when your weapon attacks score a critical hit it applies 1d4 bleeding damage per round for (1d4) rounds 

Bleeding damage scales with your level as follows :

level 7: 1d6

level 10: 2d4

level 15: 2d6

level 18: 3d8

Fight Before the Fight

Starting at 7th level, you can choose to improve either WIS, INT or CHA by 1. additionally you gain expertise in either deception, persuasion, intimidation, insight or perception. 

Deception

Deception expertise

Insight

Insight expertise

Intimidation

Intimidation expertise

Perception

Perception expertise

Persuasion

Persuasion Expertise

Bit O Magic

You are just clever enough to use magic. You may increase either WIS, CHA or INT and use that as your spellcasting ability for one cantrip of your choice.

CHA

Charisma is your spellcasting ability

INT

Intelligence is your spellcasting ability

WIS

Wisdom is your spellcasting ability

High Floor

Starting at 15th level, you are so comfortable with your weapons that even if you perform badly, there is still a chance for success. Natural 1's on attack rolls do not auto-fail

Combat Prowess

At 18th level, you have learned to use your wits to give you an advantage in a fight. You may Choose to add your INT, CHA, or WIS, modifiers to your attack rolls or AC

Defensive - CHA

Add charisma Mod to AC

Defensive - INT

Add intelligence modifier to AC

Defensive - WIS

Add wisdom Mod to AC

Offensive - CHA

Add charisma Modifier to Attack rolls 

Offensive - INT

Add intelligence Modifier to Attack rolls 

Offensive - WIS

Add wisdom Modifier to Attack rolls 

Previous Versions

Name Date Modified Views Adds Version Actions
7/16/2023 9:38:43 PM
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