Barbarian
Base Class: Barbarian

Barbarians angry inside. power

Deepest manifestation

 

When you select this path at 3rd level, you emanate every feeling you hid as a magical dark aura while you rage. The aura extends 10 feet from you in every direction.
It dims the light and obscures the area or the aura. Creatures outside have disadvantage on perception checks and attacks against targets inside the aura, targets inside the aura have advantage on attacks against targets outside the aura. Creatures inside the aura can see inside the aura as in bright daylight even in total darkness or magical darkness.
Moreover, outside of combat, you can spend one rage use to have Advantage on an intimidation check or Advantage on a stealth check considering there are shadows or any shade to help. You restore Rage used this way after a short or long rest.

Embracing darkness

Starting at 6th level, you have comfortably accepted the shadow allowing it to manifest more deeply in the material plane.
You gain Darkvision up to 120 feet and you can see through magical darkness.
Your aura extends to 15foot and it's considered difficult terrain except for you. While raging you gain 10 movement speed if you are in dim light or obscured places, not counting the aura's effects.
Moreover, outside of combat, you can spend one rage use to cast Detect thoughts on a creature that has a negative feeling. You restore Rage used this way after a short or long rest.

 

Shadow Through

At 10th level, you learn to channel your shadow and those around you. When you rage you can use a shadow that is in contact with your aura to attack through it to another shadow you can see. Shadows cant be from living beings. The damage is the same but it's considered psychic damage.
Moreover, outside of combat, you can spend one rage use to project your senses from one shadow to another shadow you can see. You restore Rage used this way after a short or long rest.

The Shadow within.

At 14th level, you become one with the Shadow.
When you rage you can transform into an avatar of your darkness expanding your body all across your aura and appearance of your choosing. You have resistance to all damage but radiant. You can move from a shadow to another shadow you can see. Creatures can occupy your same space.
Moreover, you can spend one rage use as an action to cast the following abilities.

Treacherous shade:
You call for the shadows to attack their masters. A number of creature shadows you choose equal to double your charisma modifier start attacking their hosts. Their share the stats of the host, have 1hp, can do the help action, grapple and do 1d12 + your charisma modifier as psychic damage. They act after your turn. You restore Rage used this way after a short or long rest.

What lies inside:
Hostile creatures inside your avatar suffer 5d12 psychic damage if they fail on a Will save or half if they save. You restore Rage used this way after a short or long rest.

Shadepath:
You can teleport yourself and five allies from one shadow to another shadow you can see. You restore Rage used this way after a short or long rest.

 

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