Base Class: Warlock
Your patron is the Raven Queen, a mysterious being who rules the Shadowfell from a palace of ice deep within that dread realm. The Raven Queen watches over the world, anticipating each creature’s death and ensuring that it meets its end at the proscribed time and place. As the ruler of the Shadowfell, she dwells in a decayed, dark reflection of the world. Her ability to reach into the world is limited. Thus, she turns to mortal warlocks to serve her will. Warlocks sworn to the Raven Queen receive visions and whispers from her in their dreams, sending them on quests and warning them of impending dangers.
The Raven Queen’s followers are expected to serve her will in the world. She concerns herself with ensuring that those fated to die pass from the world as expected, and bids her agents to defeat those who seek to cheat death through undeath or other imitations of immortality. She hates intelligent undead and expects her followers to strike them down, whereas mindless undead such as skeletons and zombies are little more than stumbling automatons in her eyes.
Expanded Spell List
3rd-level Raven Queen Feature
The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Raven Queen Spells table, you thereafter always have the listed spells prepared.
Raven Queen Spells
| Warlock Level | Spells |
|---|---|
| 3 | sanctuary, inflict wounds, pass without trace, blur |
| 5 | spirit guardians, bestow curse |
| 7 | phantasmal killer, fire shield |
| 9 | cone of cold, Hold Monster |
Raven Knight
3rd-level Raven Queen Feature
At 3rd level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, martial weapons, and you gain the use of the Mastery property of one weapon you have proficiency with of your choice. When you finish a Long Rest, you can choose a different weapon and gain its Mastery property instead.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest.
Raven's Boon
3rd-Level Raven Queen Feature
The Raven Queen empowers your hex with the power of death, cursing the very soul to be reaped.
You can cast the hex spell without spending a spell slot. Once you cast it in this way, you can’t do so again until you finish a Short Rest or Long Rest. When you cast the Hex spell, you can draw on the baneful power of the Raven Queen to empower it. When you do, you can’t transfer the curse to a different target, but you gain the following effects:
Improved Critical. Any attack roll you make against the target is a critical hit on a roll of 19 or 20.
Sap Soul. If the cursed target dies, you regain hit points equal to your Warlock level + your Charisma modifier (minimum of 1 hit point).
Hexing Mind. You no longer need to maintain concentration on the hex spell
Raven's Bounty
6th-level Raven Queen Feature
When life ends in your presence, you're able to harvest from the departing spirit, stealing a sliver of it's soul which takes physical form: as a reaction when a creature you can see dies within 30 feet of you, you can cause a Horror Trinket to appear on your person, a curse trinket. The DM determines the trinket's form or has you roll on the Horror Trinkets table from the Haunted One background to generate it.
You can have a maximum number of curse trinkets equal to your proficiency bonus, and you can't create one while at your maximum.
You can use curse trinkets in the following ways.
Cursed Vitality: While you have a curse trinket on your person, you add your Charisma modifier on Death Saving throws and Concentration saving throws, as the curse of the Raven enhances your vitality.
Cursed Soul: When you've already used your Raven's Boon feature to cast hex you can destroy one curse trinket that is on your person to use it again.
Raven's Shield
10th-level Raven Queen Feature
The Raven Queen grants you a protective blessing, twisting fate in your favor against those cursed by her power. If the target cursed by your empowered hex spell hits you with an attack roll, you can use your Reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.
Queen's Right Hand
14th-level Raven Queen Feature
You become the embodiment of the Raven Queen's will. When you cast the Hex spell, you gain the following benefits:
Reaper. The extra damage you deal against the target is a 1d10 instead of a d6.
Impending Doom. The target has its Speed reduced by 15 feet.
Infectious Curse. When you empower the spell using your Raven's Boon feature, you can transfer the curse to a different target when the original target dies within the spell’s duration using your Bonus Action.