Base Class: Paladin
The Valkyr are shepards for the fallen souls on the battlefield, but some devotions and oaths within more honor bound societies were to prepare young warriors for their purpose in the afterlife. Focusing on manuevering around a battlefield with deft speed and grace while invigorating their battle brothers and sisters. Their immense knowledge and divinity over life and death makes them angels of divine fury on the battlefield. They were a terrifying force on the field of battle easily ushering enemies to their afterlife and returning their allies to the realm of the living to fufill their honor bound duty as warriors.
Oath Spells
3rd: Bless, Guiding Bolt
5th: Spirital Weapon, Warding Bond
9th: Rivivify, Speak with Dead
13th: Death Ward, Dimension Door
17th: Flame Strike, Raise Dead
Channel Divinity
Wings of the Valkyrie: You can use your Channel Divinity to sprout wings from your back granting a fly speed of 30ft for 1 minute. The wings can take on different manner of looks and sizes. From golden translucent, or feathered, to armored holy blades.
Usher to the Grave: You can use your Channel Divinity on a "Bloodied" creature to deal an additonal 1d6 Radiant or Necrotic damage (Your Choice) on all attacks for this turn.
You must finish a short or long rest to use your Channel Divinity again.
Aura of Eternity
All friendly creatures within your aura gain the effects of the Bless spell.
All unfriendly creatures within your aura gain the effects of the Bane Spell.]
At 18th Level your aura increases to 30ft
Pillar of Hope
When a friendly creature drops to 0 hit points within 45ft of you their soul takes shape into a translucent golden form and makes a single attack against the creature that last dealt them damage. If they kill that creature they immediately come back to life with 10 hit points.
Angel of Honor
At 20th level, you gain the ability to harness extraordinary holy power as magical energy from the afterlife is funneled into your body. As an action, you can magically become an Avatar of Honor, gaining the following benefits for 1 minute:
- You gain wings and a fly speed of 60ft. And can hover.
- Whenever you miss an attack against a creature a magical holy spear imbeds into the missed target and deals 1d8 radiant damage.
- Whenever you successfully hit a target creature a magical holy spear seeks out a different creature and deals 1d8 radiant damage.
- Critical Hits against "Bloodied" creatures deal triple damage instead of double. (or if using max rolled damage rule, give 2 max rolled damage as the total)
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