Warlock
Base Class: Warlock

After years of studying and research, you have discovered the identity of a being far more powerful than any other you have seen before. Or perhaps, you were specially chosen by this entity at birth, and have always known their words. But eventually, you've come to an agreement between one another. Maybe you seek knowledge of the world and the multiverses beyond it, or perhaps you wish knowledge over enemies. Or, you might want power over magic and fear, and this patron is your only way that you feel possible to reach such goals. However you choose to look at it, the DM is a mysterious figure who no one knows of, and who will only speak in riddles or rhymes. Occasionally, you might get a single number of word in your head guiding actions, but the DM wishes to see how you fare on your own.

Wordly Knowledge

Starting at 1st level, you have the ability to once a day ask your patron knowledge regarding a creature's race, a creature's AC, a weapon's damage dice, an item's title, or the name of a location that you are in. The DM has the power to not answer this question.

You can use this feature once between rests. If the DM denies the knowledge, the use is not expended.

Improved Invocations

Starting at 6th level, you find yourself more improved than your average warlock. You can select an additional Eldritch Invocation, as long as you meet the prerequisites. Also, at any time you gain another eldritch invocation, you can choose to remove one you already have for another along with your gained invocation. 

Improved Invocations Improvement

At 10th level, choose another invocation to learn from the list of Warlock Invocations

The DM's Might

Starting at 14th level, the DM's protection fully comes out. You gain resistance to psychic, necrotic, and radiant damage, and gain resistance to one other damage type of your choice. You can change this choice through an hour of meditation