Fighter
Base Class: Fighter

Progress entails the integration of humanity with technology, and this notion is fervently embraced by those who identify as Cyber-obsessers. Their passion for the cybernetic realm knows no bounds; they eagerly pursue modifications to their physical bodies using advanced technology, pushing the boundaries of what many might consider extreme.

The realm of cybernetics, bionics, and net-running becomes the primary focus for these devoted individuals, as they actively seek to enhance their own bodies, endowing themselves with features that might be perceived as obsessive by some. To the Cyber-obsesser, the human body is but a mere canvas, awaiting the transformative strokes of technological enhancements, with their creativity and audacity being the sole limitations.

These Cyber-obsessers often gravitate towards close-knit communities, frequently finding their place in low-class street gangs. Their resentment towards powerful corporations runs deep, and they possess extensive knowledge of weaponry and combat skills.

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Knowledge Network

With a ingrained Database cyber-obsessers are able to translate/understand most Languages, history, and info-shards.

Info-analyzer

  • Once a Info-analyzer is implanted in the brain the user is able to use more implants without sufferings the effects of cyberpsychosis.

Neural Cybernetics

You have integrated cybernetic brain implants to gain knowledge or training for battle.

Combat Training

 

Weapon Training

 

You gain proficiency with martial/guns weapons.

You gain proficiency in the Athletics and Acrobatics skills.

 

 

Code breaker implant

With the code breaker implant the user is capable of hacking a entire local network turning cameras and turrets ect- against their owners at a cost of heavy ram.

Info-analyzer MK2

Your mind is able to handle even more implants

EMP Blast

With a energy implant you build energy taken from the central-nervous-system over a period of 24 hours. once charged and used it turns off all implants in the users body for a second as to not effect them then release a EMP blast that effects a 35FT radius turning off all technology and implants, friend or foe. after used you are weaker adding a -1 to all attacks for the next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
7/21/2023 8:46:53 AM
47
3
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Coming Soon

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