Paladin
Base Class: Paladin

(Warforged) Sentinel is a guardian, created for the sole purpose of protecting and defending Asgard and its inhabitants. Towering at an impressive height, Sentinel's metallic body is adorned with intricate engravings and symbols representing ancient protective wards. Its eyes glow with fierce determination, reflecting its unwavering loyalty to its assigned ward.

Sentinel's origins and date of birth remain a mystery, as it was crafted during a time long forgotten. Its creators, the skilled and trusted smiths of Asgard, imbued these Sentinels with extraordinary abilities, making them an unparalleled force on the battlefield. Its immense strength allows it to effortlessly overpower adversaries, while it's durable armor and built-in weapons provide both offense and defense.

As a guardian, Sentinel's duty is to protect the weak, defend the innocent, and uphold justice. It is always vigilant, ever-ready to face any threat that may arise. Its bold and commanding tone of voice reflects its unwavering confidence and commitment to its purpose.

In Asgard, the Sentinel is a symbol of hope and safety. Its presence alone is often enough to deter potential attackers, as they know they would be facing an unstoppable force. Though its lack of gender may make it seem detached from human emotions, Sentinel's dedication to its mission and the lives it safeguards is unwavering.

Odin's Blessing

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Beyond Sight: As an action, you can tether your sight in one eye to one of the All-fathers ravens which follow the conflicts of the realms. For 1 minute, you can use your Wisdom modifier to see incoming enemies within 200ft during battle or plainly see your surroundings up to 200ft out of battle.

During the use of this spell, you have a blind spot 15ft from the source when the raven is not looking in your direction.

Eir's Grace: As an action, you call on Eir for healing.  Roll 1D8+ your DEX modifier. This can be used once per long rest. Healing increases 1D8 at level 12 and 1 additional D8 at level 20.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Allfather Spells

Towering Presence

Starting at 5th level, whenever a creature you can see that is within melee range of you makes an attack against one of your allies, as a reaction you can compel that creature to attack you instead. When you compel a creature to attack you, the creature can attempt a Wisdom saving throw to ignore the compulsion. If you have a familiar or summoned creature, you can choose that creature as the target of the spell.

Sentry

Beginning at 15th level, you gain the Sentry spell as a cantrip

Rebirth

At 20th level, When damage (that isn't necrotic or from a critical hit) reduces you to 0 HP, you can make a CON saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 HP

Once you use this feature, you can’t use it again until you finish a long rest.

Oath Of The All-Father (Sentinel) Image

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