Wizard
Base Class: Wizard

Out there in the unchecked depths of the multiverse, lies a group unlike any other wizard tradition known to the realms.
Their magic fully untamed by security conventions, their garments immaculate
with otherworldly style, and their activities endorsed by shadowy masterminds who
pull the strings of fate behind the curtain; this wholly unhinged crew of arcanists has thus begun its rise
into the interplanar expanse.

Beware of their power… for they love casting spells.

Love For Casting

Starting at 2nd level, whenever you use your action to cast a cantrip, you may forgo your bonus action for that turn and expend a spell slot of 5th level or lower to cast another one of your known cantrips per level of the slot expended. This can only be done once per turn.

You may use this feature a number of times equal to half your Intelligence modifier (rounded up), regaining expended uses when you finish a long rest.

Shadow Government Sponsorship

When you adopt this tradition at 2nd level, your branded deal with The Shadow Government grants you access to a wider array of magic to draw upon. The spells shown on the table below are added to your spellbook as you obtain the spell slots required to cast them.

Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Wizard Spell List, the spell is nonetheless a wizard spell for you.

Swag Messiah

Starting from 6th level, as long as you are wearing a set of Fine Clothes, you gain the following benefits:

  • You may use your Intelligence modifier instead of Charisma for any Persuasion, Intimidation, Deception or Performance checks you make.

  • If you are not wearing armor, you may use your Intelligence modifier instead of Dexterity when calculating your AC.

  • Whenever you are subjected to an ability or spell that allows you to make a Charisma or Wisdom saving throw to reduce or negate its effects, you can change it to an Intelligence saving throw instead.

Outta the Dungeon

At 10th level, when using your Love for Casting feature, you may now replace each of the different cantrips with additional castings of the first one you cast.

In addition, whenever you reduce a creature (CR 1/8 or higher) to 0 hit points with damage caused by a cantrip released as part of the Love for Casting feature, you gain a bonus of 10 feet to your movement speed until the end of your next turn (this can stack).

Legalize Nuclear Spells

At 14th level, you may cast Meteor Swarm once by expending a 7th level spell slot. When cast in this way, the damage dice are halved. After using this feature, you can’t do so again until you finish a long rest, and at least 24 hours have passed

Shadow Wizard Money Gang Image

Comments

Posts Quoted:
Reply
Clear All Quotes