Fighter
Base Class: Fighter

There exist nights and warriors who have a close connection to the realm of ghosts and spirits. Known as Ghost Knights, these fighters embrace the Ethereal Plane and its denizens to become spectral warriors, fearing neither death nor pain. Ghost Knights develop abilities to see and enter the Ethereal Plane, and eventually can become incorporeal themselves.

 

Created by: u/Yorviing // Yorviing

Return from the Grave

Beginning at 3rd level, your connection to death allows you to return from deadly attacks. When you are reduced to 0 hp but aren't killed outright, you can drop to a number of hit points equal to half your fighter level, rounded up.

You can't use this feature again until you finish a long rest.

Spirit Sight

At 3rd level, you have sense for detecting the presence of spirits. As a bonus action, you can cause your eyes to become pale and emit ethereal smoke, allowing you to see up to 30 feet into the Ethereal Plane while you are on the Material Plane, and vice versa for up to 1 minute. You can use this feature twice per short or long rest. Additionally, you gain proficiency in the Intimidation and Religion skills.

Ethereal Strike

By 7th level, you can imbue ethereal magic into your attacks. Once per turn, when you hit a creature with a weapon attack, you can choose to deal additional 1d8 force damage to the target as a part of the same action. This amount increases to 2d8 at 15th level. This force damage damage increases by 1d8 if the target is an undead or if the target is on the Ethereal Plane.

Phantom Life

By 10th level, you have become more spirit than mortal. You are immune to disease, and do not need to eat, drink, or breathe to survive.

Ghost Stride

At 10th level, you can move like a ghost. As a bonus action, you may enter the Ethereal Plane. You remain in the Ethereal Plane for 1 minute or until you lose concentration (as if you were concentrating on a spell). If you exit the Ethereal Plane into another creatures space, you are immediately shunted to the nearest unoccupied space and you take Force Damage equal to your Fighter level.

You can use this feature a number of times equal to Constitution Modifier with a minimum of once before needing to take a short or long rest.

Spectral Attunement

At 15th level you're practically a ghost. You gain resistance to necrotic damage, and you become immune to the frightened condition.

Spirit Form

By 18th level, you can become a ghost yourself. As a bonus action, you can transform yourself into a ghostly form. In this form, you have resistance to all damage types except for force, psychic, and radiant damage. In addition, you gain a flying speed equal to your movement speed. You remain in this form for 1 minute, or until you are incapacitated, die, or if you dismiss it as a bonus action. 

Once you have used this ability, you can't do so again until you finish a short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2023 9:38:58 PM
15
9
1
Coming Soon
7/23/2023 9:57:43 PM
14
0
1.5
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes