Warlock
Base Class: Warlock

In the shadowed depths of the primeval forests and the moonlit valleys, a god revered by a select few has long held sway. This deity, known by many names among different cultures such as He Whom Seeks, the God of Wereravens, and most commonly as The Clever Raven. Legends tell of the god's origin, how it came to be linked with these cunning and ever-watchful creatures.

Long ago, when the world was shrouded in a cloak of darkness, The Clever Raven emerged as a beacon of hope for those who felt oppressed by the malevolent forces that plagued their lands. This deity took the form of a colossal raven, its feathers as black as midnight, eyes as deep as the abyss, and wings that spanned the horizon. With a resounding caw, it instilled wisdom, cunning, and the power to shape-shift into a raven into those who swore their allegiance. With little other than a cunning plan they disseminated throughout the world, seeking to help the unfortunate and protect the weak.

Nowadays there are two methods to be blessed as a covrathrope: to either be born into it with a blood connection or to be chosen by The Clever Raven to become stewards of creation. Those who are chosen must then meet with a wereraven who will give them the gift of corvathropy either by mixing blood or in some cases by inducting them in a special ceremony which grants them their warlock powers. 

Once chosen these followers of The Clever Raven will receive messages from their patron telepathically from passing birds that bear the deity's name or by direct communication with The Clever Raven.

Expanded Spell List

The Cunning Raven lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

feather fall, speak with animals

2nd

darkvision, shadow blade

3rd

blink, nondetection

4th

freedom of movement, greater invisibility

5th

control winds, steel wind strike

Shapeshifter's Boon

Starting at 1st level, your patron bestows upon you the ability to use your action to magically assume the shape of a raven or transform back as a bonus action. You automatically revert back to your normal form if you fall unconscious, drop to 0 hit points, or die. While transformed the following rules apply:

  • You retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores but your Strength, Dexterity, and Constitution scores become that of a raven. You also retain all of your skill and saving throw proficiencies, in addition to gaining proficiency in perception or expertise if you were already proficient.
  • When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form.
  • You can speak albeit in a gurgling croak and you can still cast spells with this voice. Transforming doesn’t break your concentration on a spell you’ve already cast.
  • You retain any features of your class and race if a raven is physically capable of performing them but you lose access to any benefits of your equipment. Any equipment you were wearing is absorbed into your raven form and you regain it when you transform back.

Raven's Wrath

Starting at 6th level, warlocks of "The Cunning Raven" learn to channel the god's wrath through their spells and eldritch invocations. This grants them the ability to curse their foes with misfortune, causing their attacks to falter and their movements to become clumsy. When you deal damage to a creature or when a creature fails a saving throw for a spell that you cast you can impose a penalty of 1d4 on all the creatures attack rolls and skill checks until the end of your next turn. This penalty increases to 1d6 at 10th level and 1d8 at 14th level.

You can use this ability once per short or long rest.

Raven's Omen

At 10th level, you have gained the ability to call upon the divine insight and omens of the cunning raven. Once per long rest, you can use your Raven's Omen ability to gain uncanny foresight into events that lie ahead. When you do so, you receive the following benefits for a duration of 1 hour:

  1. Precognition: You gain advantage on all Wisdom (Insight) and Intelligence (Investigation) checks to predict and understand the motivations and actions of others. You can also use this ability to predict environmental dangers or hidden traps.

  2. Omen of Protection: Once during the duration of Raven's Omen, you can choose to use your reaction to impose disadvantage on an attack roll targeting you or a creature you can see. You must decide to use this feature before the DM reveals whether the attack hits or misses.

  3. Foretelling Ritual: You can perform a ritual that takes 10 minutes to cast, using Raven's Omen, to gain insight into a significant event or decision that may occur within the next 24 hours. The DM can provide you with cryptic clues or hints about what might transpire, allowing you to prepare accordingly.

This 10th-level ability embodies the Warlock's deep connection with the Cunning Raven, granting them the power of foresight and the ability to protect themselves and their allies by reading the omens of the future.

Aspect of the Raven

Starting at 14th level, you can gain the following benefits:

  • You get a fly speed of 30ft.
  • You can mimic simple sounds you have heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check versus your Charisma (Deception).
  • You regain 5 hit points at the start of your turn. If you take damage from a silvered weapon or a spell, or if you are unconscious this trait doesn’t function at the start of your next turn.

Comments

Posts Quoted:
Reply
Clear All Quotes