Monk
Base Class: Monk

Bright lights, roaring crowds and a ringing bell are all familiar to Way of the Urban Warrior monks. They typically fight for money and make a show out of their blood sport. These monks are often seen as minor celebrities and the most ferocious and successful boxers gain fame and fortune that rival the most bureaucratic nobles. 

Those who follow the Way of the Urban Warrior are often trained in various forms of unarmed martial arts for the express purpose of taking down another well trained opponent with the most efficiency. Some monks that follow this path do so to learn self-defense against those that may try to harm or rob them or others. The former can sometimes become inflated by their sense of security in their martial proficiency and use this as an intimidation tactic or weapon against members of their community, while the latter are typically needed to put these bullies back into their place.

Those that follow this way rarely ever use weapons and know how to deal more damage with their limbs than with manufactured tools of bloodshed.

Urban Defense

Starting at 3rd level when you select this Monastic Tradition, you have learned how to take a punch or two... or twenty. You can use your Constitution modifier in place of your Wisdom modifier when using your Unarmored Defense feature to calculate your armor class.

Float Like A Butterfly

Starting at 3rd level, you know how to bob and weave to avoid your opponent's succession of attacks. As a reaction, when a creature hits you with an attack, you may spend a ki point to gain a +2 to your Armor Class, potentially changing the hit into a miss. If the attack misses, all subsequent attacks from the same target have disadvantage against you until the start of your next turn.

Recovering Breath

Beginning at 3rd level, you benefit from taking a moment to size up your opponent before launching a combination of attacks. While in combat, you gain 1 ki point at the start of your turn if you have neither dealt or taken damage since the beginning of your last turn.

Sting Like A Bee

At 6th level, you have learned how to use an opponent's missed attacks to hit them where it really hurts. Up to twice per round, whenever a target misses you with a melee attack while within your melee range, you may expend a ki point to make an unarmed strike against the target. You may use this feature without expending a ki point if the target missed you with an unarmed strike. If a target misses you with an attack, and the attack was made with disadvantage, then you have advantage on the following unarmed strike made with this feature. 

Additionally, whenever you land a critical hit, you may add your proficiency bonus to the damage dealt.

Catch Your Breath

Starting at 11th level, you use your few breaths in between your opponent's attacks to recover for your next combination of strikes. Whenever you gain a ki point from your Recovering Breath feature, you also gain a number of temporary hit points equal to your monk level.

Knockout Strike

Beginning at 17th level, you have learned how to land a strike so powerful, it can knock even the most fearsome of foes into a world of hurt. Whenever you make an unarmed strike against a target, you may expend 10 ki points and force the target to make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier). On a failed save, if the target has 100 hit points or fewer, it is reduced to 0 hit points. On a successful save, the target takes an additional 10d10 force damage from your attack.

Once you use this feature, you cannot do so again until you finish a long rest.

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