Cleric
Base Class: Cleric

Most devotes to the faith spend their years preaching and praying to their gods. Some perform Righteous acts

However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. The few who survive these trials of ingenuity may become the first to create, and deftly wield, the first firearms

This archetype focuses on the ability to call upon divine power and be shaped, and utilized into powerful, yet dangerous ranged weapons. Through creative innovation and immaculate aim, you become a distant force of death on the battlefield with holy retribution not far behind.

Should this path of powder, fire, and metal call to you, keep your wits about you, hold on to your faith as a holy person, and let skill meet luck to guide your bullets to strike true

Channel Divinity Advent Of Angels

Starting at 2nd level, you can use your Channel Divinity to call upon squad of celestial to assist you and your allies, summon 1d6 celestial with a hp equal to 1d6 each size small and wielding a small gun of your choice as well as a grenade that deals damage equal to 2d6 radiant damage. as a bonus action you may order your celestial to make an attack on a target with their gun or their grenade, alternatively you may send them to your allies in order to give them a celestial gift granting them the feature Radiant Soul. The gift lasts for 1 minute or until you become unconscious, during it the allies touched gain incorporeal wings to sprout from their backs, this lasts for a minute and grants them a flying speed of 30 feet, allowing them to deal a bonus 1d6 radiant damage on each attack.

Adept Marksman

At 6th level your skills with the arms of the gods have allowed you to learn trick shots that can be used to to disable or damage your opponents in nearly any situations. You may now also swap guns for a simple bonus action rather than taking an entire action.

Adept Marksman

At 6th level your skills with the arms of the gods have allowed you to learn trick shots that can be used to to disable or damage your opponents in nearly any situations. You may now also swap guns for a simple bonus action rather than taking an entire action.

Trick Shots

You learn two trick shots of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack. A trick shot cannot be used in conjunction with a shot from the divine arsenal

Divine Retribution

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. when you make an initiative roll you may add your proficiency bonus to the roll, also once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target.

Heavens Fury

Starting at 17th level, your firearm attacks are devastatingly powerful against fiends and undead, sundering the essence of wicked beings with every shot. If a fiend or undead has 50 hit points or fewer after taking damage from one of your firearm attacks, it must succeed on a Wisdom saving throw (DC = 8 + your Wisdom modifier + your proficiency bonus) or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.

Firearm Proficiency

Starting when you choose this domain at 1st level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.

Divine Arsenal

In order to protect the world with your faith the heavens have opened granting you the twin pistols Lilith and Eve. Starting at 1st level, as an action, at the cost of a spell slot you may generate 10 holy bullets equivalent to the level of spell slot used, when created you gain access to a holy shot. At level 3 you gain access to a new gun as well as at level 6 and again at level 12 refer to your options on the weapon table below.

At level 16 you gain access to the Staggering and Banishing shot

Grace Of God

Starting at 1st level when you choose this domain, when a range attack succeeds against a target the next attack roll made against it has advantage

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