Base Class: Warlock
Your patron is an esoteric being who holds power over the realm of dreams and slumber. Such beings include Fraz-Urb'luu, Demon Lord of Illusions; Morpheus, god of sleep and dreams; Sehanine Moonbow, Daughter of the Night Sky; Somnasa, Lord of Dust and Dreams; and especially powerful night hag covens.
Expanded Spell List
The Dreamer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Dreamer Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Dreamwalk
Starting at 1st level, the power of your patron allows you to learn the secrets that dwell within another creature's subconscious. As an action, you can peer into the mind of one creature you can see within 120 feet of you and force that creature to make a Wisdom saving throw against your Warlock spell save DC. On a failed save, you learn the target's greatest fear or desire (your choice). If the target succeeds on its saving throw, it is immune to your Dreamwalk for 24 hours.
If you choose to learn the target's greatest fear, the target is frightened of you for 1 minute. While frightened this way, the target perceives you as a manifestation of its fear. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself a success.
If you choose to learn the target's greatest desire, the target is charmed by you for 10 minutes. While charmed this way, the target perceives you as a manifestation of its desire. A charmed target can repeat the saving each time it takes damage, ending the effect on itself on a success.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Anguish Parry
Starting at 6th level, your constant exposure to the dreams and nightmares of other creatures allows you to project your own anguish into the minds of your enemies. When a creature you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. The attacker must then make a Wisdom saving throw against your Warlock spell save DC, taking 2d8 psychic damage on a failed save, or half as much damage on a success. If the attacker is affected by your Dreamwalk, it makes the saving throw with disadvantage, and it takes an extra 1d8 psychic damage.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Shield of Psychosis
By 10th level, you have spent so much time within the turbulent minds of others that you have become inured to mind-altering effects. You have resistance to psychic damage and advantage on saving throws against being charmed or frightened.
Under Construction
More details coming soon!
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