Wizard
Base Class: Wizard

With your knowledge of Psionics from ancient records of a long lost form of magic and Wizardry, you combine the 2 into a force to be reckoned with.

Force Bender

At 2nd level, you harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy points. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below.

**Repel**. BONUS ACTION.You are the center of this ability. every creature in 30 feet cube around you must succed on a strength saving throw againts your spell save dc, or be moved away from you 30ft. if a creature hits another creature with this ability, or a wall. it makes another Dextery save, or gets Amount of 10ft it was moved d6, damage, half as much on a succesfull save. this ability also effects small inanimate objects, you can amplifiy the ability to effect medium sized objects too by sacrafising an additonal Psi point

**Attract**.BONUS ACTION You are the center of this ability. every creature in 30 feet cube around you must succed on a dexterity saving throw, or be moved 30 ft near you. if a creature hits another creature with this ability, or a wall. it makes another Dextery save, or gets Amount of 10ft it was moved d6, damage, half as much on a succesfull save. this ability also effects small inanimate objects, you can amplifiy the ability to effect medium sized objects too by sacrafising an additonal Psi point

**Levitate** ACTION. you now can cast the Levitate spell without any components or spell slots, without it being prepared simply by sacrafisiing a spell slot, you can also target yourself with the spell slot.

Force Shield

As an action.You create an invisible sphere of force around yourself 30ft around you, any creatue that wants to go inside the sphere must make a saving throw equal to your spell casting save, or get damaged for 3d6 psychic damage, this ability uses your psionic dice, you can also change the parameters of the sphere by making it bigger (up to 50f) or smaller, small enough to fit in your hand, you can do that the first time you use this ability in a fight, or you can change the parameters by spending an aditional PSI point

This ability stays active for 30 seconds, 5 rounds. and can be disppeled using dispell magic spell, with the dc being 15, if forcusfully dispelled you get 4d6 psychic damage.

no object that was not originally inside the shield can enter same goes for any living creatures. while changing the parameters you and people inside your shield are vulnarable to opportunity attacks.

Force Sculptor

the psionic energy now allows you, to change the shape of any object that weighs less then 120 kg, the changed object cannot be a weapon, it can be something like a key, sphere, or a sculpture.
this ability uses your psionic die and is a free action. the object cannot be magical

Force Power: Push

Any Creature standing in front of you (10 FT WIDE 60 FEET LONG AREA) is demolished, a creature makes a dex save throw, on a failed save it gets amount of psionic points you have D8 amount of force damage, and gets pushed away 20 feet,(half as much on a succes) same goes for any inanimate object.

this ability is an action, and uses all of you remaining Psi points

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