Ranger
Base Class: Ranger

Dragon Riders are warriors that only fight for the good of the world and are allied with the sigil knight order, though they don't praise any gods they still fight for the good of the earth by slaying dragons and realized eventually that the dragons weren't the enemy of the world so they eventually befriended them and now fight alongside each other to protect the world from evil.

Dragon Blood

At Lvl 3 you can take a bonus action once per short rest to pump your blood with dragon blood, this ability gives you an extra 10 Ft movement speed and damage equal to your Prof Bonus but when the ability is used, they take damage at the end of each of their turns equal to Prof Bonus. This lasts for 1 minute or turned off at will.

Dragon Strike

At Lvl 3 you can take an action twice per long rest to strike a target, if hit the attack deals 4d12 + Dex Mod Piercing Damage.

Thunder Crash

At Lvl 7 you can take an action once every long rest to strike your enemies from above, all enemies within 60 Ft Range and 15 Ft Sphere Aoe are forced to make a Dex save or take 6d12 Force Damage and half as much on success.

Dragon Roar

At Lvl 7 you can take a bonus action twice per long rest to do a roar, all enemies within 30 Ft of you have to roll a Wisdom saving throw or be frightened for 1d4 rounds. If the save is succeeded, then nothing happens.

Dragons Blessing

At Lvl 11 you gain the company of a young dragon that's typing is decided by the DM, while mounted on the dragon you gain a +2 to hit with any weapons and when attack the dragon takes full damaged and when killed it turns into an indestructible egg for 1-4 days, also you get an energy spear that has a range of 40/80 Ft and it does 2d10 Force Damage and when thrown it appears in your hand at the start of your turn.

Justice Spears

At Lvl 11 you can take an action 3 times per long rest to make 1d4 spear attacks.

Heroic Volley

At Lvl 15 you can take an action once per long rest to throw a volley of spears at enemies, when attack enemies must make a Dex Save or take 15d8 Force Damage, on success they take half.

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