Base Class: Barbarian
As an Arcane Ravager Barbarian, you have honed your rage to hunt down spellcasters. With an inherent resistance to magic and the ability to disrupt arcane forces, you strike fear into the hearts of mages.
Arcane Fury
Your relentless fury is fueled by your desire to break the power of mages. While you’re raging, when you make a weapon attack against a creature, you deal an additional 1d6 force damage. If that creature has cast a spell since the end of your last turn or is concentrating on a spell, the damage increases to 1d6 + {{(classlevel/2)@roundup}}.
This extra damage can only occur once per turn.
Weave Sight
You have honed your senses to achieve a heightened state of awareness. You gain the Blind Fighting fighting style.
Additionally, you can cast Detect Magic as a bonus action a number of times equal to your proficiency bonus per long rest. You can cast and maintain concentration on the spell even when you are raging.
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Spell Disruption
Your hostility towards magic casters allows you to disrupt their casting. When a creature takes the extra damage from Arcane Fury, they must succeed on a Charisma saving throw (DC{{savedc:con}}) whenever they cast a spell that targets themselves until the start of your next turn. On a failed save, the spell fails.
Wrathful Resilience
Your sheer determination grants you the strength to resist the effects of magic. You have advantage on saving throws against spells and other magical effects. Additionally, while you’re raging, you gain resistance to damage from spells.
Arcane Nullification
Your overwhelming rage disrupts the very fabric of magic. When you enter a rage, you can unleash an aura of arcane nullification with a 5-foot radius. The aura persists until your rage ends. Within the aura, spells of 5th level or lower are suppressed. While a spell is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration. At the start of each of your turns, you gain 5 temporary hit points for each spell suppressed by this ability since the end of your last turn.
Once you use this feature, you can't use it again until you finish a long rest.
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