Rogue
Base Class: Rogue

To be a Tchezi one must be bonded to a wisp, one such trait of this is the bond is to move with your wisp, and alongside it, the power of your wisp grants powerful abilities of illusion and retributive attacks. 

Wisp Bond

Starting at 3rd level, you gain a Will-o-Wisp Familiar and can see from its space as though its eyes were your own. your wisp companion has a flying speed equal to your walking speed and cannot stay further than 60 ft. from you for more than 10 minutes at a time. while within 60 ft. of you your wisp you do not need to eat drink or sleep, but if you are ever more than 60 ft. from your wisp you are wracked with a gnawing hunger and grating thirst. while more than 60 ft. from your wisp you gain 2 temporary levels of exhaustion, which vanish when you are back within 60 ft. of it.

Blue Flame

When you choose this archetype at 3rd level, you gain access to the following Actions and Reactions:

Step of the Wisp. As an action, you may teleport to your Wisps space and place it in your space, When you do so opportunity attacks are still made against you, though at disadvantage.

Soulflame. As an action, all creatures within 5 ft. of the Wisp's space begin to burn with Soulflame, At the beginning of each of their turns they take 1d4 psychic damage until they either spend an action or spend their movement to put out the Soulflame.

Heartsbond. As a Reaction when you are reduced either below half your maximum hit points or to 0 hit points, you may deal 1d4 psychic damage to all creatures within 5 ft. of you and immediately switch places with your wisp.

When you reach 7th level the psychic damage you deal is increased to 2d4, 11th level to 3d4, and again at 15th level to 4d4

Unseen Soul

Starting at 9th level, you may take a minute to make yourself invisible until you move, additionally once per short or long rest you may cast the invisibility spell on yourself, if you are not within 5 ft. of any other creature you may add your proficiency modifier again to your stealth checks.

Penance of the Soul

At 13th level, your connection to the Wisp creates a bond that allows you to become intangible for a moment at a time, as many times as your proficiency modifier, and as a reaction you may half the damage you would take from an attack when you do that damage is given to your wisp as temporary hit points, whenever your Wisp moves through another creatures space it may either deal Psychic damage equal to half the temporary hit points or bestow those temporary hit points onto the creature it passed through. 

Additionally, whenever your wisp runs out of temporary hit points you may choose to either swap places with the creature your wisp moved through or move yourself to a space directly adjacent to it. 

Wisp Soul

When you reach 17th level, you have become adjoined so strongly to your wisp you may transfer life as you wish. As an Action, you may expend hit points to give double that many temporary hit points to your wisp.

Additionally you are immune to cold and psychic damage

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