Base Class: Fighter
In the treacherous waters of the world, a Pirate Captain stands at the helm of their ship, commanding the fierce loyalty of their crew and striking fear into the hearts of their enemies. They are more than just a skilled fighter; they embody the spirit of adventure, freedom, and the thrill of the open sea. This subclass focuses on enhancing the leadership, tactical prowess, and seafaring abilities of a character, making them a formidable force on both land and sea.
Bonus Proficiencies
At 3rd level, when you choose this subclass, you gain proficiency with navigation tools (navigator's tools) and proficiency in the Persuasion skill. Additionally, you gain proficiency with light armor.
Sea Legs
At 3rd level, your experience aboard ships and constant exposure to the rolling waves have granted you sea legs. You have advantage on Dexterity (Acrobatics) checks made to balance on a ship or avoid falling prone in rough waters or during storms.
Commanding Presence
Starting at 3rd level, your natural charisma and leadership abilities shine through on the high seas. When you use the Intimidating Presence feature, you can choose to affect not just one creature, but all enemies within 10 feet of you who can see and hear you. Additionally, your allies gain advantage on saving throws against being frightened while they are within 30 feet of you.
Swashbuckler's Cunning
At 7th level, you gain a keen insight into the ways of the sea and the tactics of pirates. You have advantage on Wisdom (Insight) and Intelligence (Investigation) checks related to maritime knowledge, navigation, and recognizing pirate tactics. Additionally, you can use a bonus action to gain advantage on your next attack roll against a creature that has none of its allies adjacent to it.
Plundering Strikes
Starting at 10th level, your attacks become more effective at plundering and looting. Whenever you hit a creature with a melee weapon attack, you can roll an additional weapon damage die to determine the plunder you gain. The plunder is equal to the number rolled on the additional damage die + your Charisma modifier.
Plunder can represent various resources such as gold, gems, or other valuable items that you can distribute among your crew or use for personal gain.
Captain's Resilience
At 15th level, you've survived countless encounters and emerged victorious through your captaincy. You gain proficiency in Wisdom saving throws. If you already have proficiency in Wisdom saving throws, you gain advantage on Wisdom saving throws instead.
Pirate's Glory
At 18th level, you become a legendary figure on the seas, feared by enemies and respected by your crew. Whenever you roll initiative and have no uses of Action Surge left, you regain one use of Action Surge.
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