Base Class: Fighter
A Shadow Knight fights dark forces with their own darkness. They complement their fighting skill with bits of dark magic they have through secret rituals that bind them to mysterious dark forces. Due to their dark nature, they are often viewed with suspicion and fear. Most Shadow Knights belong to secret orders on the fringes of society, rarely mixing commoners.
Shadow Knights are often sought out by nobles for their personal guards or as elite soldiers for special missions. In return their Order may demand substantial financial compensation, or political favours. Many Orders have a reputation for discretion and non-partisanship in political rivalries within the nobility.
Shadow Weapons
Beginning when you choose this archetype at 3rd level, shadows cling to your weapons. Once each turn you can add 1d6 necrotic damage when you hit a creature with a weapon attack.
Dark Powers
When you choose this archetype at 3rd level, you allow dark energy to enter your soul granting you magical powers. You learn chill touch and spare the dying. You use Wisdom as your spellcasting ability for these spells.
Ghost rider
Starting at 7th level, you are in tune with the spirit world and can summon beasts from that realm to carry you and your companions. You learn the Phantom Steed spell which you can cast at will spending a minute for each casting.
Shadow Magic
Starting at 7th level, your affinity to darkness grants you a bit of dark magic: choose two shadow spells to learn. You can cast each of them only at its lowest level, and you can't cast it again until you finish a long rest. You use Wisdom as your spell casting ability (DC = 8+proficiency+WIS) for this spell. You can use any weapon as a spellcasting focus for these spells.
You learn a third spell at level 10.
Blight
You learn Blight
Blinking Shadows
You learn Blink, you can cast it only on yourself.
Cloak of Darkness
You learn Darkness you can only cast it on point/object you are touching. When you cast it, you can see through the darkness.
Shadow Bane
You learn Elemental Bane. When you cast it you do not select a damage type, instead it always uses necrotic damage as its damage type.
This option is only available at level 10.
Terrorizing Shadows
You learn Fear.
Wings of Darkness
You learn Fly. When you cast it you can only target a single creature.
Shadowwalker
At 10th level, shadows seem to cling to your form. Whenever you are in dim light or darkness you can use a bonus action become incorporeal until the end of your turn. While in this form your movement speed increases by 10ft, you can move through solid objects/creatures, and are resistant to all damage. If you end your turn while occupying the same spot as a solid object or creature, you are immediately moved to the nearest unoccupied space and take force damage equal to twice the number of feet you are moved. Once used you cannot use this feature again until you finish a short rest.
Improved Shadow Weapons
At 15th level, your weapons are permanently coated in dark shadows. You add 1d8 necrotic damage to each of your weapon attacks. This replaces your Shadow Weapons feature.
Advanced Shadow Magic
At 15th level, you are suffused with dark magic. Choose two advanced spells to learn. Each can be cast once at its lowest level until you finish a long rest. Wisdom is your spellcasting ability for this spell. You can use a weapon as a spellcasting focus for this spell. You learn a third advanced spell at level 18.
Banishing Shadows
You learn Banishment.
Blocking Shadows
You learn Forbiddance.
Call Forth Ghouls
You learn Create Undead, any ghouls you create with this spell dissipate and vanish when you begin a long rest.
You must know Blight to choose this option, only available at level 18.
Dark Angel
You learn Heal. You can only cast it on a creature that has fewer than 25 hit points.
You must know Wings of Darkness to choose this option, only available at level 18.
Destroying Shadows
You learn Disintegrate.
You must know Blinking Shadows to choose this option, only available at level 18.
Gasping Shadows
You learn Black Tentacles.
Ripple of Darkness
You learn Circle of Death, when you cast the spell its range is 90 ft but you are immune to the damage caused by the spell.
You must know Cloak of Darkness to choose this option, only available at level 18.
Shroud of Shadows
You learn Death Ward. You can only cast it on yourself.
Suggestive Whispers
You learn Mass Suggestion.
You must know Terrorizing Shadows to choose this option, only available at level 18.
Vanish in Shadows
You learn Greater Invisibility, you can only cast it on yourself. If you cast it while in dim light or darkness it lasts for 1 minute or long as you remain in dim light or darkness.
Surge of Darkness
Your martial prowess and dark magic unite when you reach 18th level. When you Action Surge you reset all your Shadow Magic spells. Once you use this feature you cannot use it again until you finish a long rest.
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