Base Class: Fighter
"To have the strength of an Ox, but not the wit to use it, or the cunning of the Fox, but not the power to strike with... The perfect warrior refines both the body and the mind for battle."
The Iron Dance
Starting at 3rd level, your training in Blade Dancing allows you to create a telekinetic bond with up to three weapons. These weapons cannot have the special or reach properties. When wielded telekinetically, a versatile weapon loses that property. Ammunition must be loaded into ranged weapons manually. You require the use of your hands to use this ability and therefore cannot hold any other weapons or shields. Each bond requires a one hour long ritual, which can be done during short rests. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Your ability modifier for attack rolls and damage rolls made with bonded weapons is Int.
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your side.
Attacking with one bonded weapon consumes one instance of the attack action, and you cannot attack with the same weapon consecutively. Your melee range becomes 15 ft and you can attack up to 25 ft away at disadvantage - but attacks of opportunity still trigger only within 5 ft of you, and you must have at least one weapon within 5 ft of you to take the opportunity attack. Melee attacking at range moves that weapon to that range, and it stays there until it is next used to make an attack. You can use a bonus action to make one attack with a bonded weapon immediately after taking the attack action.
One With the Blade
Starting at 7th level, you can bond with up to four weapons, following the criteria above. Your attacks with your bonded weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Stream of Steel
Starting at 10th level, you can bond with up to five weapons, following the criteria above. You can command your weapons to take defensive manoeuvres. If an ally within your bonded weapon melee range would be hit by an enemy attack, you can use your reaction to block the attack with a bonded weapon. Doing this severs your bond with the weapon, and you must perform the bonding ritual again during a short rest in order to wield that weapon telekinetically. It is no longer considered a bonded weapon.
Danse D'Acier
Starting at 15th level, your melee range increases from 15 ft to 20 ft, and you can attack at disadvantage up to 30 ft away. As part of the attack action, you can move a weapon up to 30 ft from you, without attacking. It remains at that point until the end of your next turn. If an enemy moves within range of that weapon, you can use your reaction to make a melee attack with that weapon, as an attack of opportunity.
Your mind is a trained muscle, and you gain resistance to psychic damage.
Mind Flows Through Body
Starting at 18th level, you can bond with up to six weapons, following the criteria above. Whenever you land a critical hit on a creature, you deal 2d8 extra psychic damage.
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