Warlock
Base Class: Warlock

In the span of one’s life, those you know eventually complete their role in life and move on to the next. Sometimes when one moves on, if there are things still left unresolved, they return as spirits or corrupted undead. Though sometimes, through the unconditional bond they shared with you, they can reach through the void and gift what protection they can upon their dearest loved one so that they may finish what they couldn’t in life, vowing to watch over you so that you both may be reunited once more. When a warlock attempts to form a pact, there are those that might just win over their potential patron in a completely different way than intended. Whether the resulting pact is genuine, healthy, or just a power grab varies between different patrons and their warlocks; but its strength is not to be doubted either

Your Loving Embrace

At 1st level, you learn the guidance and spare the dying cantrips. You gain proficiency with Medium armor and shields.

 

Emotional Shoulder to Lean On

Starting at 6th level, You are immune to being Frightened and Charmed. Additionally, You can use a bonus action to instantly end a Fear or Charm effect on a friendly creature that you can see within 30 feet of you. Once you use this feature, you cannot use it again until you finish a Short or Long Rest.

Love Conquers All

At 10th level, You can use an action to give aid to yourself and two other allied creatures that you can see within 30 feet of you.These creatures will either have their individual AC increased by 1 for one minute, and gain temporary hit points equal to your Warlock level + twice your Charisma modifier until you finish a long rest. When one of these creatures is targeted, the attacker must make a Charisma saving throw, On a failure, the attacker takes 1d4 psychic damage. increase at level 15 to a d6 and a d8 at level 17.

Once you’ve used this feature, you can’t use it again until you’ve finished a short or long rest.

 

Embrace Before Death

Starting at 14th level When you drop to 0 hit points but are not killed outright, you may use a reaction to make a Charisma saving throw against your level. On a failure, you fall Unconscious as normal; and will not be able to use this feature again until you complete a Long Rest.

On a success, you are healed to half of your total hit points and 1d4 spectral images of your Patron springs into existence in an unoccupied space within 5 feet of you. The spirit remains for 10 minutes, or until you lose concentration as if concentrating on a spell. when a hostile creature come into melee with you it must make a Wisdom saving throw. On a failed save, the creature takes 4d8 radiant or necrotic damage. On a successful save, the creature takes half as much damage. Once you’ve used this feature, you can’t use it again until you’ve finished a long rest.

The Beloved Lover Patron Image

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