Base Class: Wizard
These wizards have the ability to control the latent magical energies around themselves and commit acts some would call miracles. Called Arcane Adepts, these wizards do not dedicate themselves to studying a specific school of magic. Instead, they study the foundations. Often times, these wizards can be found as lecturers at arcane universities or they can be found traveling the world, trying to expand their knowledge.
Arcane Architect
Beginning when you select this school at 2nd level, you can learn an additional spell when you level up, making the total 3. The spells you add to your spellbook upon leveling can be from any class list. You can choose spells from other lists at 6th, 10th, and 14th level.
Arcane Assault
Your study of magic has revealed secrets to you that none other may know. Starting at 2nd level, you gain expertise in the Arcana skill. Additionally, you are able to change the damage of your spells to force damage.
Arcane Abjurer
Beginning at 6th level, when a creature you can see targets you with a spell, you can use your reaction to attempt to absorb some of the spell's power. You must make a INT check (DC 10 + the level of the spell). On success, you gain resistance to the damage caused by the spell and you can add the damage you took to the damaging spell you cast on your next turn. If you do not use the extra damage on your next turn, it is lost. If the spell does not deal damage, then a success grants you advantage on the saving throw.
Arcane Affect
Starting at 10th level, as an action you can summon a 30 ft radius sphere on a point that you can see within 60 ft. Creatures of your choice inside the sphere must make a saving throw using their spellcasting ability before they cast a spell. On a failure, the spell fails but the spell slot is not wasted. On a success, the creature can cast the spell like normal. Once summoned, the sphere lasts for 10 minutes and you can move it 30 ft as a bonus action. This feature cannot be used again until the end of a long rest, unless you sacrifice a spell slot of 4th level or higher to summon it again.
Arcane Abundance
At 14th level, you gain the ability to utilize the magical energy around you to recover spell slots. As an action, you can recover spell slots whose total level adds up to your INT modifier.







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