Warlock
Base Class: Warlock

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Expanded Spell List

The Lich lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lich Expanded Spells
Spell Level Spells

1st

magic missile, ice knife

2nd

acid arrow, arcanist's magic aura

3rd

animate dead, speak with dead

4th

phantasmal killer, ice storm

5th

raise dead, antilife shell

Sanguine Siphoner

Starting at 1st level, by making a pact with your newly contracted lich patron, you have begun the process of becoming undead. You are considered undead but because of your unique condition you only slightly give off an undead aura as if an item on you is undead. For spell effect like turn undead, you are considered as undead of CR equal to your Warlock level.

You have begun to dabble in the arts of manipulating the life forces of others for your own benefit, albeit of those who are on death's door. When a hostile creature hit points are reduced to zero that is within 10 feet of you, you can use your reaction to gain hit points equal to your Warlock level + Charisma modifier.

You also have advantage for all Constitution saving throws against diseases.

 

Artisan of Flesh and Bone

Starting at 6th level, your eternal patron has taught you the ways of molding flesh and bone to your desires. Whenever you create an undead creature using the spell Animate Dead or Create Undead, you can choose from one of the following options to augment it: 

Sinew Shield

Your undead servants are sculpted to have sinew outlier and a sinew shield-like structure on their arm for protection. They gain health equal to your warlock level and have +1 to their AC. They also gain resistance to non-magical bludgeoning damage.

Serrated Bone

Your ghoulish servant's arm bone is fashioned and sharpened to razor-edged blades. You can add your proficiency bonus to all attacks made by the undead creature. Their attacks are also considered magical and they do 1d4 more damage.

Foul Puppet

Your undead takes on the appearance of their former living self. It is unable to speak on its own and gives off a foul-smelling, rotten odor. You are able to speak, hear and see through this servant but the voice that comes out of it is your voice. If a creature uses its action to examine your undead servant, the creature can determine it is undead with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what is, the illusion becomes faint to the creature.                                                                   

Defying Death

Starting at 10th level, you can channel and increase your vitality whenever you cheat death or an ally does. Twice per day as a reaction, when you or an ally successful make a death saving throw, regain 2d8 plus your Constitution modifier. If the save was a critical success, instead regain half of their/your Hitpoints instead.

You are not able to use this skill again, until after you complete a long rest.  

At this point, your lich-like nature and physiology become more apparent as you are able to hold your breath indefinitely, and you no longer feel the urge to eat or drink. 

You no longer age as quickly now aging at the rate of 1 year for every 10.

Your complexion also changes becoming paler and gaunt which cause you to have disadvantage in Charisma checks while in your natural form (does not apply if you have a means that disguises yourself magical like the disguise self spell or physical changing your form like with polymorph).  

Shroud of The Eternal Overlord

Starting at 14th level, Once per day as an action, you can activate the Shroud of The Eternal Overlord for 10 minutes. Upon activation, all non-undead creatures around you in a 10-foot radius must make a Constitution Saving Throw against your spell save DC (DC equal to 8 + your proficiency bonus + your Charisma modifier) or take 5d6 necrotic damage on a failed save, or half as much damage on a successful one. If a hostile creature saving throw is 10 or more below the spell save DC, they become stunned until the end of their next turn.

As you are adorned by this mantle of twisted bone and shadows you gain resistances to non-magical bludgeoning, piercing and slashing damage, as well as necrotic, lightning, and cold damage.    

 

The Lich Image

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