Base Class: Warlock
the Pact of the Earth Archgod is depicted as an ancient order of warriors who have dedicated themselves to the preservation and harmony of the natural world. These individuals possess a deep connection with the earth and its elements, allowing them to channel its raw power and reshape it according to their will. Through their intense training and spiritual discipline, the members of this pact have honed their abilities to manipulate the very foundations of the earth, tapping into its immense strength.
When entering battle, these archgods can call upon the earth to bolster their defenses, creating impenetrable barriers of rock and stone to shield themselves and their allies. They can also cause the ground to shake violently, unleashing devastating earthquakes that cripple enemies and disrupt their attacks. Furthermore, their mastery over the earth allows them to summon powerful creatures from nature's realm, such as towering treants and mighty stone golems, to aid them in combat.
The Pact of the Earth Archgod is particularly renowned for its defensive prowess. Members of this subclass are known for their exceptional durability and resilience, able to withstand tremendous amounts of damage and protect their comrades from harm. Their abilities to heal and support are also unparalleled, utilizing the earth's restorative energies to mend wounds and restore vitality.
As guardians of the natural world, the Pact of the Earth Archgod has a strong affinity for protecting and nurturing life. They are often called upon to defend sacred groves, ancient forests, and other areas of great natural significance. Their connection with the earth is not limited to combat, as they also possess the ability to commune with plants and animals, gaining insight and guidance from nature itself.
In summary, the Pact of the Earth Archgod embodies the strength and stability of the earth, offering its members incredible defensive capabilities, healing powers, and the ability to reshape the battlefield. With their unwavering dedication to the preservation of nature, these archgods stand as formidable protectors and champions of the natural world.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Archgod’s Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Earth rage
Earth Rage: At 1st level, you gain the ability to tap into the raw power of the earth itself. As a bonus action, you can enter a state of intense rage, gaining temporary hit points equal to your warlock level + your Charisma modifier. While raging, you have advantage on Strength saving throws, your melee weapon attacks deal additional damage equal to your warlock level, and you have resistance to bludgeoning, piercing, and slashing damage.
Rocky Chance
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Tremor Strike
Starting at 6th level, when you hit a creature with a melee weapon attack while raging, you can use your reaction to cause the ground beneath them to shake. The target must make a Dexterity saving throw or be knocked prone and take additional damage equal to your warlock level. On a successful save, they still take half damage and are not knocked prone
Earthly Resilience
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
Stoneform
At 10th level, your connection to the earth grants you enhanced durability. This means that while you are in a state of rage, you will gain resistance to all damage types, except for psychic damage. Additionally, during this time, you also become immune to being charmed or frightened.
Quake Nova
Upon reaching 14th level, you can unleash a devastating nova of seismic energy. As an action, you can expend a spell slot to create a shockwave that affects all creatures within a 30-foot radius centered on you. Each creature in the area must make a Dexterity saving throw, taking thunder damage equal to twice the level of the spell slot expended on a failed save, or half as much damage on a successful one. Additionally, the affected creatures are knocked prone.
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