Monk
Base Class: Monk

Monks of the Way of the Pugilist are masters of unarmed combat, specializing exclusively in making such a fighting style extraordinarily deadly, even for Monks. Their unarmed attacks seem to hit harder than other Monks', and their swift counters to even the fastest blows can disorient any opponent. These make a Monk of the Way of the Pugilist a fearsome combatant.

Boxer's Strike

Starting when you choose this tradition at 3rd level, your unarmed strikes are significantly more powerful.

Your unarmed strikes turn into Boxer's Strikes, which do 1d8 bludgeoning damage on a hit. Additionally, if you score a critical hit with a Boxer's Strike, roll an additional die of damage.

At 11th level, your Boxer's Strikes do 1d10 bludgeoning damage on a hit. At 17th level, your Boxer's Strikes do 1d12 bludgeoning damage on a hit.

Martial Technique

Starting at 3rd level, you adopt a Martial Technique, which dictates the way you choose to fight as a Pugilist. Choose In-Fighter, Out-Fighter, or All-Rounder. Your choice is known as your Technique choice.

Your chosen technique will affect your subclass features at 6th and 11th level.

All-Rounder

Your Technique choice is All-Rounder.

When you hit with an unarmed strike, you can expend 2 Ki points to increase your movement speed by an amount equal to 5 x your Wisdom or Dexterity modifier (your choice) until the end of your turn.

In-Fighter

Your Technique choice is In-Fighter.

Whenever you hit with an unarmed strike, the attack does additional damage equal to your Wisdom modifier.

Out-Fighter

Your Technique choice is Out-Fighter.

Whenever you hit with a Boxer's Strike using Dexterity, you can spend 2 Ki points to cause the attack to do maximum damage. Additionally, when you use this feature, you gain the benefits of a Disengage action until the end of your turn.

Boxing Intermediate

Starting at 6th level, you expand upon your Martial Technique. You gain a benefit depending on your Technique choice, detailed below:

All-Rounder Intermediate

When you use your Flurry of Blows, your AC increases by 1 until the start of your next turn.

In-Fighter Intermediate

Your AC increases by 2.

Out-Fighter Intermediate

While not wearing armor, your movement speed increases by 15 feet, and standing up only uses 5 feet of your movement.

Boxing Expert

At 11th level, you become extraordinarily deadly with the use of your Martial Technique. You gain an additional benefit depending on your Technique choice, detailed below:

All-Rounder Expert

You can use a Bonus Action on your turn and expend 3 Ki points to grant yourself the benefits of a Dodge action and a bonus to your AC until the start of your next turn. The bonus to AC equals your proficiency bonus.

In-Fighter Expert

When a creature hits you with a melee attack, you can use your reaction to reduce the damage of the attack by 2d10 + your Wisdom modifier. As part of the same reaction, you may then make one Boxer's Strike against the attacker. If you reduce the damage of the attack to 0, you have advantage on the attack roll for the Boxer's Strike made as part of this feature.

Out-Fighter Expert

When you hit with a Boxer's Strike, you can expend 1 Ki point cause the attack to do maximum damage and to gain the benefits of a Disengage action until the end of your turn.

Bone-Crushing Blow

At 17th level, your Boxer's Strikes are so inherently damaging that they can break limbs with minimal effort.

Once per turn, when you hit a creature with your Boxer's Strike, you can expend 1 Ki point to cause the creature to suffer a Bone-Crushing Blow. The creature must make a Constitution saving throw. On a fail, all attacks made against the creature have advantage until the end of your next turn. On a success, the creature instead takes 6d12 necrotic damage that can't be reduced in any way.

Previous Versions

Name Date Modified Views Adds Version Actions
8/10/2023 10:37:13 PM
4
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes