Druid
Base Class: Druid

What is truly natural? The warforged are living creatures, despite being constructed from wood and steel. Druids who embrace the Circle of the Forged explore the potential of the warforged form, blending animal shapes with warforged durability. This is a young path, pioneered by a handful of warforged who sought a greater understanding of their role in the world. Over the last few decades, a number of warforged have embraced the Circle of the Forged; however, it isn't limited to warforged; a Cannith heir or an aspiring artificer might pursue primal power as a way to transcend the limited flesh they were born with.

Only a handful of druids follow this Circle. Did you learn these techniques from a mentor? Are you driven by instinct, still learning what you're capable of? Or, if you're a warforged, were you designed with the potential to assume multiple forms… and if so, who created you, and why?

Hidden

Hidden

Combat Wild Shape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

Circle Forms

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there.

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Skin of Steel

Starting at 2nd level, while you are transformed by Wild Shape, you gain the following benefits:

  • You gain a bonus to your armor class equal to half of your proficiency bonus (rounded down).
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don't need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

While in beast form, your body is made from the same materials as a warforged; your muscles are rootlike tendrils protected by armored plates. It's obvious to an observer that you are not a normal animal.

Primal Strike

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Additionally, once per turn when you hit with a natural weapon, you can expend a spell slot to deal extra damage to the target. You choose acid, cold, fire, lightning, or poison damage for the strike. The additional damage is a number of d6’s equal to the level of the spell slot expended.

Adamantine Form

Starting at 10th level, while you are transformed by Wild Shape, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and any critical hit against you becomes a normal hit.

In addition, you deal double damage to objects and structures while Wild Shaped. 

 

Constructed Perfection

Starting at 14th level, while you are transformed by Wild Shape, you can't be charmed, frightened, paralyzed, petrified, or poisoned. In addition, you are immune to poison damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/10/2023 10:16:18 PM
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8/10/2023 10:40:04 PM
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