Base Class: Rogue
You are proficient with firearms, cleric abilities, and assasinations.
Domain of the Gunslinger
You have been trained in the cleric arts and are blessed with holy or necrotic powers (alignment).
Basic Training
You gain +1 proficiency in Dexterity or Wisdom. You gain +2 to attack roles with ranged weapons.
Basic Training
You gain +1 proficiency in Dexterity or Wisdom.
Gunsmithing
You gain proficiency with smith and tinkering tools. When making checks you may add your wisdom modifier to the roll.
Fish in a barrel
You no longer have disadvantage on prone ranged attacks.
Double Tap
You are now able to make two shots in one turn the second shot is at -2 to hit.
Deadeye
You gain advantage on perception checks. You gain the ability to see the aura of any sentient thing invisible or otherwise.
Deal with God (or the devil)
Based on dm discretion you are granted a new set of spells based on your alignment.
Deal with God
Set of spells made with your cleric chosen deity.
Deal with the Devil
You gain spells after a deal with the devil (all your spells are now necrotic not radiant)
Gunslingers Deal
You are in it for yourself and have taught yourself spells.
Previous Versions
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8/11/2023 3:21:10 AM
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8/11/2023 4:38:09 AM
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