Rogue
Base Class: Rogue

You are proficient with firearms, cleric abilities, and assasinations.

Domain of the Gunslinger

You have been trained in the cleric arts and are blessed with holy or necrotic powers (alignment).

Basic Training

You gain +1 proficiency in Dexterity or Wisdom. You gain +2 to attack roles with ranged weapons.

Basic Training

You gain +1 proficiency in Dexterity or Wisdom.

Gunsmithing

You gain proficiency with smith and tinkering tools. When making checks you may add your wisdom modifier to the roll.

Fish in a barrel

You no longer have disadvantage on prone ranged attacks.

Double Tap

You are now able to make two shots in one turn the second shot is at -2 to hit.

Deadeye

You gain advantage on perception checks. You gain the ability to see the aura of any sentient thing invisible or otherwise.

Deal with God (or the devil)

Based on dm discretion you are granted a new set of spells based on your alignment.

Deal with God

Set of spells made with your cleric chosen deity.

Deal with the Devil

You gain spells after a deal with the devil (all your spells are now necrotic not radiant)

Gunslingers Deal

You are in it for yourself and have taught yourself spells.

Previous Versions

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8/11/2023 3:21:10 AM
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8/11/2023 4:38:09 AM
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