Warlock
Base Class: Warlock

   Patrons; those bored powerful Fey, Arc-devils looking to gain another soul, Aberrations from the far beyond,  and many more. These entities reside within other realms and planes altogether, far from the reaches of mere mortals. However, The Parasite resides not on another realm, but instead within its warlock's own body. A creature of origins unbeknown, now resides in you. If this pact was voluntary, it matters not. For its grasp over your body and mind is ever-present.

   The Parasite isn't any sort of deity, (Though it might be worshiped as such.) this creature is neither good nor evil, it only wants to eat, grow and spread its kind. The warlock and the Parasite share a telepathic bond, allowing both to share thoughts with each other, sometimes having full conversations within the host's mind. It might be seeking the host's help, maybe putting aside its reproductive goals for it. It might promise them magic, and in exchange to help the Parasite to evolve along the way and spreading his offspring's upon the land.

Expanded Spell List

The Parasite grants you newfound power, letting you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Parasite Expanded Spells
Spell Level Spells

1st

inflict wounds, longstrider

2nd

detect thoughts, alter self

3rd

haste, vampiric touch

4th

vitriolic sphere, phantasmal killer

5th

cloudkill, telekinesis

Host Of The Patron

  Starting at 1st level, your body has been altered and improved by the Parasite living within your body, in order to help you survive better for your patron. You become resistant to both poison and acid damage, due to having its essence now flowing through your veins. You also possess a form of tremorsense, that can be used as a bonus action a number of times equal to your proficiency bonus per long rest, with a range of 60ft. Lastly, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Venomous Overdose

   At 6th level, the blood coursing through your veins becomes acidic and noxious to all living things. You gain the following bonuses.

  • When you cast a spell or use an effect that deals poison or acid damage, you can add your Charisma modifier to the damage rolls, along with ignoring the target's resistances and treating their immunities as resistances.
  • You can count any melee attacks you make as either poison or acid damage as your parasite coats your skin in a thin layer of its essence.
  • When you take damage from a melee attack you deal 1d4 + your Constitution modifier of acid damage to the creature who hit you. Constructs and Undead are resistant to this damage and Elementals are immune to it.

Symbiotic Mutation

   Starting at 10th level, your Patron has altered your body in order suit it for any situation you maybe find yourself in need to survive. Once per short rest, as an action, you can choose one of the abilities on the list below to be used for up to one hour, but the effect can be dismissed as an action before that.

Burrowing

You transform your hands into a set of claws design to dig through the ground and break rocks with ease. You gain a 40ft burrow speed and Tremorsense with a range of 60ft.

Flying

You grow large wings that make you airborne. You have 40ft fly speed. You can’t manifest your wings while wearing armor not made to accommodate them, and clothing not fit your wings might be destroyed when you manifest them.

Tentacles

You grow two, long appendages that allow you to climb up vertical and upside down surfaces with ease.You have a 30ft climb speed. You can’t manifest your tentacles while wearing armor not made to accommodate them, and clothing not fit your tentacles might be destroyed when you manifest them.

Parasitic Evolution

At 14th level, once every long rest, as an action, you can allow your patron to cause your body to undergo a horrific transformation. Tentacles wrap around your whole body to form a slimy, monstrous visage. You turn into a large humanoid creature, your head morphs and elongates, most of your body is now covered in a thick carapace and four long, muscular tendril-like appendages that each possess barbed tips sprout from your back. This transformation lasts for 1 minute, but can end early if you use an action to do so or are knocked unconscious and for the duration you gain the following abilities:

  • -Your size is now Large.
  • -You become resistant to bludgeoning, piercing or slashing damage that are non-magical.
  • -You gain an added +3 to your AC.
  • -When hit with a melee attack, you can choose to get the added attack bonus from your Charisma or Strength modifier.
  • -When transform, you gain temporary hit points equal to half your hit point maximum.
  • -You are consider to be Monstrous. As such, you are unable to speak, only making growling noise.
  • -You can’t cast spells while in this form. This form also breaks whatever concentration spell you were maintaining. This form requires concentration to maintain.
  • -Your equipment merges with you during your transformation, but is unusable while in this form.
  • -You possess claws on both hands. You gain a Burrow and Climb speed of 40ft.
  • -You possess four long, tendril-like appendages that reach up to 10 feet, with barbed tips coated with acid. As an action, you can make a melee attack with them up to four times dealing 2d8 acid damage each.
  • -Parasite Plague: A swarm of tiny parasite's that are secreted from your body and fill an area with 20ft radius centered on a point you can see within the range of 120ft. The area spreads around corners and is difficult terrain. When the area appears, each creature in it must make a Constitution saving throw. A creature takes 3d10 piercing damage + 3d10 poison damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the area for the first time on a turn. This ability can be used only once every transformation and it remains for the duration of the transformation.

Previous Versions

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