Cleric
Base Class: Cleric

To be a cleric of St. Giovanni is to be a forgiver of those who have acted erroneously and to spread goodwill and positivity. These wandering missionaries travel great distances and to many untouched lands to spread the faith of St. Giovanni. Many of these clerics have had troubled pasts before their conversion, but have all found the light of St. Giovanni and turned from such wickedness. 

Domain Spells

Gioism Domain Spells

CLERIC LEVEL                                                            SPELLS

1st                                                             comprehend languages, charm person

3rd                                                             alter self, enhance ability

5th                                                             create food and water, tiny hut

7th                                                             compulsion, guardian of faith

9th                                                             creation, dominate person

Bonus Proficiencies

As a missionary, Gioism clerics are adept at surviving travels in between their preaching sessions. Their people skills are also second to none. 

You gain advantage in the Persuasion and Survival skills.

Charismatic Minister

The goodwill of the Gioist is infectious, spreading positivity to other friendly peers with a mere desire. 

Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Charisma (Persuasion) checks. This blessing lasts for 1 hour or until you use this feature again.

Channel Divinity: Protect the People

St. Giovanni's main principles were to have people love their fellow person and protect one another. Through faith in Gioism, this protection is made manifest. 

As an action, you can use Channel Divinity to place a protective aura around a friendly character that you can see within 30 feet of you. Doing so gives them temporary HP equal to 3x your Cleric level. 

 

Cleanse the Wicked

Gioism Clerics are often redeemers of lost souls and absolvers of sin. However, when confronted by those whose wickedness knows no humility, they are able to strike back with a force of righteous power. 

When casting a spell of 1st level or higher that deals damage and the enemy(s) are non-Humanoid creature(s) of Evil alignment, you can deal an additional number of d6's of Radiant damage equal to your proficiency bonus to them.

At 17th level, this feature works on humanoid creatures. 

Friend of the Righteous

As a collective of pious people, Gioist Clerics are very well-versed at convincing others of similar repertoire to their cause. 

When attempting to charm a Neutral or Good aligned creature, you can give that creature disadvantage on its Saving throw to repel the effect. 

Emissary of St. Giovanni

A true emissary of St. Giovanni has the ability to absolve souls of those long-dead. 

When using Channel Divinity: Turn Undead, you can use the undead creature(s)'s action only on its next turn to attack an enemy. 

When using the Channel Divinity: Destroy Undead, you can have the undead creature(s) take their turn after yours to move and make an attack. They die afterwards. 

Comments

Posts Quoted:
Reply
Clear All Quotes