Base Class: Barbarian
The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.
Spirit Seeker
Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the Beast Sense and Speak with Animals spells, but only as rituals.
Totem Spirit
At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object that incorporates a part of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit.
Your totem animal might be an animal related to the one listed here but more appropriate to your homeland.
Wild Boar
While raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, the target takes an extra 1d8 bludgeoning damage. The spirit of the Wild Boar empowers your body to charge into the enemy with great force.
Aspect of the Beast - Wild Boar
At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one
Wild Boar
While raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, that creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone. Additionally, you can use the Disengage action as a bonus action on your turn.The spirit of the boar empowers your body to continuously charge into enemy with staggering force.
Spirit Walker
At 10th level, you can cast the Commune with Nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.
Totemic Attunement - Wild Boar
At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.
Wild Boar
While you’re raging, your movement speed increases by 10 feet. Additionally, you can use your action to unleash a blood freezing scream. Each creature in a 15 foot cone must succeed on a wisdom saving throw or be frightened for 1 minute. A creature affected by this ability can re-roll its saving throw at the end of each of its turns.
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