Base Class: Druid
Transform into a highly customizable monster of fearsome strength and terrifying size.
Your enemies quake in terror as they watch your body warp, crack, and mold itself into nature's personal nightmare. A mixture of scales, fangs, muscles and armor that no natural thing could have created. And yet you stand, and so they fall.
Chimeric Mutations
Starting at 2nd level, your body transforms, granting additional physical capabilities in your base form as well as in any transformations. Select two of the following Chimeric Mutations. You gain an additional Chimeric Mutation at level 6, 10 and 14. Some mutations have prerequisites. You may exchange one choice of Chimeric Mutation for another Chimeric Mutation when you level up.
Amphibious
Prerequisite: Level 10. You can breathe either air or water. You gain a 30 ft swimming speed.
Autotomy
Prerequisite: Level 14.You have a tail, which you can detach as an action once per long rest. A detached tail has 10 HP and 20 AC, and while it is alive, hostile creatures within 10 feet of the tail have disadvantage to hit anything other than the tail. However, the tail automatically dies at the start of your next turn. Once you use this feature, you cannot use it again until you finish a long rest, as your tail needs time to regrow. Any other lost limbs also regrow when you finish a long rest.
Beasttongue
Prerequisite: Level 6. You can cast Speak With Animals without expending a spell slot.
Bioluminescence
You emit 15 feet of bright light and an additional 15 feet of dim light. You may adjust your light output as a bonus action.
Camouflage
Prerequisite: Level 10. You have advantage on Stealth (Dexterity) checks to hide.
Climber
Prerequisite: Level 6. You gain a 30 ft climbing speed.
Echolocation
Prerequisite: Level 14. You gain 30 feet of Blindsight. While you are deafened, you cannot use this blindsight.
Keen Senses
Your nose and ears sharpen to pick up details that would otherwise be missed. You gain advantage on Perception (Wisdom) checks that rely on hearing and smell.
Leaping Legs
Your leg muscles strengthen, allowing for powerful bursts of movement. As an action, you may jump up to 3x your jumping distance.
Natural Weapon
Prerequisite: Level 6. One of your hands is replaced with a natural weapon which deals 2d6 bludgeoning, piercing, or slashing damage.
Octop-Eye
Your eyes can manually adjust themselves. You treat lightly obscured areas as unobscured, and heavily obscured areas as lightly obscured. In addition, you gain 30 feet of Darkvision, even while transformed.
Oversized
Prerequisite: Level 14. You can become one size larger while transformed, such as via the Wild Shape or Terrible Transformation features.
Powerful Build
Your body becomes more capable of sustaining heavy loads. You count as one size larger for grappling and determining carrying capacity.
Resistant Scales (Acid)
Prerequisite: Level 10. You gain resistance to your choice of fire, cold, lightning, or acid damage. You may only take Resistant Scales once.
Resistant Scales (Cold)
Prerequisite: Level 10. You gain resistance to your choice of fire, cold, lightning, or acid damage. You may only take Resistant Scales once.
Resistant Scales (Fire)
Prerequisite: Level 10. You gain resistance to your choice of fire, cold, lightning, or acid damage. You may only take Resistant Scales once.
Resistant Scales (Lightning)
Prerequisite: Level 10. You gain resistance to your choice of fire, cold, lightning, or acid damage. You may only take Resistant Scales once.
Shell
Prerequisite: Level 6. While you are not wearing armor, your AC equals 17.
Single Minded
Prerequisite: Level 10. You have advantage on Constitution saves to maintain your concentration.
Sure-Footed
You have advantage on saving throws against being knocked prone.
Telepathy
Prerequisite: Level 14. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language.
Tool User
You can use weapons you are proficient with while transformed, such as via Wild Shape. Your new form must be reasonably capable of carrying a weapon in order to do so.
Tunneler
Prerequisite: Level 14. You gain a 30 ft burrowing speed. If you end your turn inside an object, you take 1d10 bludgeoning damage.
Terrible Transformation
Also starting at 2nd level, as a bonus action, you may expend a use of your Wild Shape and undergo a terrible transformation into a Monstrous Form, as if Wild Shaped. As with Wild Shape, you retain your mental stats, and cannot cast spells in this form. See its game statistics in the accompanying Monstrous Form stat block, which uses your proficiency bonus (PB) in several places.
In addition, you gain your choice of 2 of the following mutations for your Monstrous Form, which grant it additional abilities. You may exchange one of your Monstrous Form’s mutations for another of the same level when you level up. Any mutations that require an attack roll use your spell attack modifier.
- Binding Tentacle. Your Monstrous Form gains a 1d8+PB bludgeoning natural melee weapon. On a hit, the target is grappled. A creature can use its action to attempt to break a creature free of this grapple, making a Strength save against your Druid spell save DC. You cannot use this attack while you have a creature grappled in this way.
- Gouging Horn. Your Monstrous Form gains a 2d6+PB piercing natural melee weapon. Once per turn, if you move 10 or more feet in a straight line before attacking, this weapon deals additional damage equal to your Druid level.
- Razor Quills. Your Monstrous Form gains a 1d4+PB piercing 30/60 natural ranged weapon. If you make an attack with this weapon as part of your action, you can also make an additional attack with it as a bonus action.
- Tail Whip. Your Monstrous Form gains a 2d4+PB slashing natural melee weapon with Reach. In addition, your Monstrous Form’s movement speed increases by 10 feet.
- Hardened Scales. Your Monstrous Form gains a +1 bonus to its AC. In addition, any bludgeoning, piercing, and slashing damage it takes is reduced by half your proficiency bonus (rounded down).
- Tough Hide. Your Monstrous Form gains a +1 bonus to its AC and an additional +2 HP per Druid level.
Binding Tentacle
Your Monstrous Form gains a 1d8+PB bludgeoning natural melee weapon. On a hit, the target is grappled. A creature can use its action to attempt to break a creature free of this grapple, making a Strength save against your Druid spell save DC. You cannot use this attack while you have a creature grappled in this way.
Gouging Horn
Your Monstrous Form gains a 2d6+PB piercing natural melee weapon. Once per turn, if you move 10 or more feet in a straight line before attacking, this weapon deals additional damage equal to your Druid level.
Hardened Scales
Your Monstrous Form gains a +1 bonus to its AC. In addition, any bludgeoning, piercing, and slashing damage it takes is reduced by half your proficiency bonus (rounded down).
Razor Quills
Your Monstrous Form gains a 1d4+PB piercing 30/60 natural ranged weapon. If you make an attack with this weapon as part of your action, you can also make an additional attack with it as a bonus action.
Tail Whip
Your Monstrous Form gains a 2d4+PB slashing natural melee weapon with Reach. In addition, your Monstrous Form’s movement speed increases by 10 feet.
Tough Hide
Your Monstrous Form gains a +1 bonus to its AC and an additional +2 HP per Druid level.
Monstrous Form Statblock
The stats for your Monstrous Form should be tracked here.
Base Statblock
Monstrous Form
Large monstrosity
AC: 13 + your PB (natural armor)
HP: 5 + 5x your Druid Level
Speed 30 ft. (walking)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 16 (+3) | your Intelligence modifier | your Wisdom modifier | your Charisma modifier |
Your Monstrous Form uses your Druid Spell Attack Modifier for the attack modifier of all of its attacks.
Actions
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6+PB bludgeoning damage.
Hardened Scaled + Tough Hide Statblock
Monstrous Form
Large monstrosity
AC: 15 + your PB (natural armor)
HP: 5 + 7x your Druid Level
Speed 30 ft. (walking)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 16 (+3) | your Intelligence modifier | your Wisdom modifier | your Charisma modifier |
Your Monstrous Form uses your Druid Spell Attack Modifier for the attack modifier of all of its attacks.
Actions
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6+PB bludgeoning damage.
Hardened Scales Statblock
Monstrous Form
Large monstrosity
AC: 14 + your PB (natural armor)
HP: 5 + 5x your Druid Level
Speed 30 ft. (walking)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 16 (+3) | your Intelligence modifier | your Wisdom modifier | your Charisma modifier |
Your Monstrous Form uses your Druid Spell Attack Modifier for the attack modifier of all of its attacks.
Actions
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6+PB bludgeoning damage.
Tough Hide Statblock
Monstrous Form
Large monstrosity
AC: 14 + your PB (natural armor)
HP: 5 + 7x your Druid Level
Speed 30 ft. (walking)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 16 (+3) | your Intelligence modifier | your Wisdom modifier | your Charisma modifier |
Your Monstrous Form uses your Druid Spell Attack Modifier for the attack modifier of all of its attacks.
Actions
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6+PB bludgeoning damage.
Monstrous Mutation
At 6th level, your Monstrous Form undergoes additional mutations. Your Monstrous Form gains Multiattack, allowing it to attack twice when it takes the Attack action. These attacks can use the same weapon or different ones. In addition, attacks made by your Monstrous Form count as magical for the purposes of overcoming resistance and immunity. Finally, choose one of the following mutations to add to your Monstrous Form.
Brutal Blow
Once per turn, when your Monstrous Form hits a creature with an attack, you can force the target to make a Strength save against your Druid spell save DC or be knocked prone.
Piercing Poison
Once per turn, when your Monstrous Form hits a creature with an attack, you can force the target to make a Constitution save against your Druid spell save DC or be poisoned. Affected targets repeat the save at the end of each of their turns. On a success, the effect ends, and the target becomes immune to this poison for 24 hours.
Swift Striker
Once per turn, when your Monstrous Form hits a creature with an attack, you can move up to your movement speed towards an enemy without provoking opportunity attacks.
Abominable Alteration
Starting at 10th level, your Monstrous Form develops defensive abilities to further complement its destructive capabilities. Choose one of the following mutations to add to your Monstrous Form.
Armored Atrocity
When you would be hit by an attack in your Monstrous Form, you can give yourself a +5 bonus to your AC until the start of your next turn, including against the triggering attack. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Choleric Carapace
As a reaction to taking damage in your Monstrous Form, you can deal acid damage equal to your Druid level to all creatures within 5 feet. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Relentless Reflex
As a reaction to failing a saving throw in your Monstrous Form, you can reroll the saving throw, potentially causing you to succeed instead. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Chimeric Blood
Starting at 14th level, your Monstrous Form reaches the apex of its growth. Choose one of the following mutations to add to your Monstrous Form.
Baleful Breath
As an action, your Monstrous Form can use a breath weapon which deals your choice of 10d6 fire, ice, acid, or lightning damage in a 60 foot cone, centered on yourself. Creatures within this area can make a Dexterity save, taking half damage if they succeed. Once you use this feature, you cannot use it again until you finish a long rest, unless you expend a spell slot of 5th level or greater to use it again.
Fearsome Flier
Your Monstrous Form gains a flying speed of 30 feet.
Malignant Metastasis
While in your Monstrous Form, you gain temporary HP equal to half of your Druid level (rounded down) at the start of each of your turns.
Expanded Spell List
Sike! There are no expanded spells. DnDBeyond is just like that.
Previous Versions
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8/13/2023 4:41:57 PM
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Posted Aug 13, 2023This homebrew can also be found on the Homebrewery here: https://homebrewery.naturalcrit.com/share/o-JnLvm6Ig2I