Base Class: Fighter
Faerie Dragon Knights are the runts of the fairy world, who have made up for their smaller size by making fey allies. Faerie Dragon Knights can often be found adventuring far from the Feywild, chasing the same curiosities that led them to seek out their draconic companion. Swift and altruistic, a Faerie Dragon Knight and their faerie dragon ally fight in perfect unison, often mistaken for one creature, as they protect and guide each other through the battlefield.
This subclass is only available to the Fairy race, and your size Tiny. All area of effect and range calculations will still act as if you are Small.
Faerie Dragon Knight Features
FIGHTER LEVEL | FEATURE |
---|---|
3rd | Bonus Proficiency, Dragon Rider, Vital Bond |
7th | Ward of the Summer Court |
10th | Draconic Enhancement |
15th | Frenetic Frenzy |
18th | Fey Impermanence |
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal Handling, Deception, Nature, Performance, or Persuasion. You also learn to speak, read, and write Sylvan.
Dragon Rider
Starting at 3rd level, you gain the companionship of a faerie dragon (MM, pg. 133). During a short rest, you can perform a fey ritual to call for the aid of the dragon, summoning it from the Feywild. If the dragon is killed outside the Feywild, it immediately returns to the Feywild until summoned again. If killed in the Feywild, the dragon will regenerate at dawn the following day at a random location within the Feywild, or its lair if it has one. The faerie dragon starts off red, and gradually changes colors as you level up, determined by the Dragon Color table. Its color determines what spells it has access to, as shown in its stat block. It does not have access to its Superior Invisibility or Euphoria Breath abilities until Fighter level 10.
FIGHTER LEVEL | DRAGON COLOR |
---|---|
3rd | Red |
5th | Orange |
7th | Yellow |
9th | Green |
11th | Blue |
13th | Indigo |
15th | Violet |
The faerie dragon has a bonus to its AC equal to your Proficiency Bonus, a bonus to its hit points equal to twice your fighter level, and a bonus to its spell save DC and Bite attack damage equal to your Charisma modifier. Its flying speed is halved while you are riding it. You have advantage on saving throws made to avoid falling off the dragon, and mounting or dismounting the dragon costs you only 5 feet of movement, rather than half your speed.
The faerie dragon shares your initiative count, and can only take the Dash, Disengage, or Dodge action, unless you use your action to direct it to use one of its spells, or a bonus action to direct it to make a melee Bite attack. If you are incapacitated, the faerie dragon can take any action of its choice, not just the Dodge.
Vital Bond
Starting at 3rd level, your bond with the faerie dragon allows you to move as one. As long as you aren't incapacitated, if the dragon is subjected to an effect that allows it to make a saving throw to take only half damage, you can use your reaction to guide it, and it will instead take no damage if it succeeds on the saving throw, and only half damage if it fails. If the dragon takes damage from this effect, you can instead choose to take the damage the dragon took as part of the reaction. You have vulnerability to this damage.
Ward of the Summer Court
Starting at 7th level, you learn to redirect strikes directed at the faerie dragon or other creatures nearby. If a creature you can see within 10 feet of you is hit by an attack, you can roll 1d8 as a reaction to project a ward of fey magic. Roll the die, and add the number rolled to the target’s AC against that attack. If the attack still hits, the target has resistance against the attack’s damage. If the attack misses, you can choose a creature within 5 feet of the attacker and force it to reroll the attack against it.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Draconic Enhancement
Starting at 10th level, the faerie dragon gains the full use of its abilities. You can use a bonus action to direct the faerie dragon to use its Superior Invisibility ability. You can use your action to direct the faerie dragon to use its Euphoria Breath action. It can use Euphoria Breath a number of times equal to your Charisma modifier per long rest.
Frenetic Frenzy
Starting at 15th level, your strikes are empowered with the chaotic energy of the Feywild, as you flicker around the battlefield. When you use your action surge, you can make two additional weapon attacks as a bonus action. These attacks and the attacks you make as part of your action surge have a range of at least 30 feet regardless of the weapon used.
In addition, when you action surge, all your weapon attacks for the next minute or until you are incapacitated deal bonus poison damage equal to your Charisma modifier.
Fey Impermanence
Starting at 18th level, your fey nature makes you difficult to pin down. In combat, you get a special reaction that you can take once a round in response to yourself or the faerie dragon taking damage. You can use this special reaction only to teleport yourself and the faerie dragon 15 feet to an empty space you can see. This movement does not provoke opportunity attacks.
Faerie Dragon Spellcasting
You use your action to direct the faerie dragon to use one of its spells.
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal Handling, Deception, Nature, Performance, or Persuasion. You also learn to speak, read, and write Sylvan.
Dragon Rider
Starting at 3rd level, you gain the companionship of a faerie dragon (MM, pg. 133). During a short rest, you can perform a fey ritual to call for the aid of the dragon, summoning it from the Feywild. If the dragon is killed outside the Feywild, it immediately returns to the Feywild until summoned again. If killed in the Feywild, the dragon will regenerate at dawn the following day at a random location within the Feywild, or its lair if it has one. The faerie dragon starts off red, and gradually changes colors as you level up, determined by the Dragon Color table. It does not have access to its Superior Invisibility or Euphoria Breath abilities until Fighter level 10.
FIGHTER LEVEL | DRAGON COLOR |
---|---|
3rd | Red |
5th | Orange |
7th | Yellow |
9th | Green |
11th | Blue |
13th | Indigo |
15th | Violet |
The faerie dragon has a bonus to its AC equal to your Proficiency Bonus, a bonus to its hit points equal to twice your fighter level, and a bonus to its spell save DC and Bite attack damage equal to your Charisma modifier. Its flying speed is halved while you are riding it. You have advantage on saving throws made to avoid falling off the dragon, and mounting or dismounting the dragon costs you only 5 feet of movement, rather than half your speed.
The faerie dragon shares your initiative count, and can only take the Dash, Disengage, or Dodge action, unless you use your action to direct it to use one of its spells or a bonus action to direct it to make a melee Bite attack. If you are incapacitated, the faerie dragon can take any action of its choice, not just the Dodge.
Vital Bond
Starting at 3rd level, your bond with the faerie dragon allows you to move as one. As long as you aren't incapacitated, if the dragon is subjected to an effect that allows it to make a saving throw to take only half damage, you can use your reaction to guide it, and it will instead take no damage if it succeeds on the saving throw, and only half damage if it fails. If the dragon takes damage from this effect, you can instead choose to take the damage the dragon took as part of the reaction. You have vulnerability to this damage.
Ward of the Summer Court
Starting at 7th level, you learn to redirect strikes directed at the faerie dragon or other creatures nearby. If a creature you can see within 10 feet of you is hit by an attack, you can roll 1d8 as a reaction to project a ward of fey magic. Roll the die, and add the number rolled to the target’s AC against that attack. If the attack still hits, the target has resistance against the attack’s damage. If the attack misses, you can choose a creature within 5 feet of the attacker and force it to reroll the attack against it.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Draconic Enhancement
Starting at 10th level, the faerie dragon gains the full use of its abilities. You can use a bonus action to direct the faerie dragon to use its Superior Invisibility ability. You can use your action to direct the faerie dragon to use its Euphoria Breath action. It can use Euphoria Breath a number of times equal to your Charisma modifier per long rest.
Frenetic Frenzy
Starting at 15th level, your strikes are empowered with the chaotic energy of the Feywild, as you flicker around the battlefield. When you use your action surge, you can make two additional weapon attacks as a bonus action. These attacks and the attacks you make as part of your action surge have a range of at least 30 feet regardless of the weapon used.
In addition, when you action surge, all your weapon attacks for the next minute or until you are incapacitated deal bonus poison damage equal to your Charisma modifier.
Fey Impermanence
Starting at 18th level, your fey nature makes you difficult to pin down. In combat, you get a special reaction that you can take once a round in response to yourself or the faerie dragon taking damage. You can use this special reaction only to teleport yourself and the faerie dragon 15 feet to an empty space you can see. This movement does not provoke opportunity attacks.
Not sure why it repeats itself, but the class functions in-app as expected